arwink
Clockwork Golem
Tuesday, August 22nd, 508 AF, Continued
Up the stairs Warwind, Calmert and Durhon hear Yip's cry of rage as he attacks.
"Trouble," Durhon grunts, and starts sprinting down the stairs. It takes a few second for the others to catch onto what's happening, but they too charge down the stairwell, Calmert taking the steps three at a time.
The cleric arrives on the bottom step just in time to see the three gnolls move to surround Yip. One is still staggering, it's leg sitting at an odd angle, but the other two flank the small monk and strike out. Yip's response is a fluid dodge, allowing him to slide beneath both blades before lashing out at the wounded gnoll before him. The monks first blow hammers into gnolls other knee, producing a small pop as the cartlidge snaps. The gnoll lurches sideways, screaming in pain, but Yip is already there. Leaping nearly three feet off the ground, the Kobold connects with the gnolls face with a spinning backfist.
Calmert watches in sick fascination as the Gnolls head snaps backwards, blood tracing an arc in the air before splattering against the armored figure.
"Heeiroooonooussss," the cleric screams, then charges forward. His spare sword slices through gnollish armor, but seems to do little more than enrage the beast. It does draw the armored figures attention, however, and he hears a feminine voice chanting the words of spell through the black helm. Calmert soon feels the chilling presence of a magical fear settling over his heart.
"I am the arm of Heironous," Calmert chants softly. "I fear nothing while I act in his service."
For a moment his legs tremble beneath him, threatening to carrying him away from the fight, but his devotion makes him stronger than the magic.
Warwind and Durhon are fast behind Calmert, and they hit the room running. Durhon charges forward with his axe, barreling forward to hit the second gnoll with a glancing blow.
"Spellcaster," Calmert yells to the others. They nod, and the front line of Yip, Durhon and the cleric try to push past the two remaining gnolls to engage the armored leader. Warwind simply lets loose with his bow, shooting past his friends to take down the crossbow weilding human behind them.
The gnolls prove difficult to move, their axes drawing blood from both Calmert and Durhon as they seek to stop the adventurers from advancing. Yip succeeds in slipping past, somersaulting through a gap in their defensive line to stun the armored figure with a blow that makes its armor ring out like a bell. The sound distracts the gnolls, leaving one open for Durhon's axe strike. When the second creature howls in rage, lurching past Calmert to strike the dwarf, Warwind neatly picks it off with an arrow shot that catches it in the eye.
As the armored figure regains its senses, it lets out a sharp curse at the death of its guards. The crossbow is dropped in favor of a morning star that catches Yip on the upper shoulder, spinning him around once before he regains his balance. It's a short lived show of defiance, however, and the combined force of Durhon and Calmerts blows soon drop it to the ground.
Everyone stands at the ready, waiting for more attackers, but it seems that the defenses were focused more on the upper part of the ruin, leaving only a token force at the lower entrance. Nothing comes out of the darkness, and all they hear is the slow drip of water hitting the flagstones.
"Well," Durhon grumbles. "That was invigorating."
He takes a moment to look at the dead bodies, raising an eyebrow when he seens the simple efficiency with which Yip disabled the first gnoll.
"Ye know Knobly, sometime it's worth keeping you around."
He breaks out in a wide grin, then starts sorting through the gnolls possesions in search of gold and weapons.
Up the stairs Warwind, Calmert and Durhon hear Yip's cry of rage as he attacks.
"Trouble," Durhon grunts, and starts sprinting down the stairs. It takes a few second for the others to catch onto what's happening, but they too charge down the stairwell, Calmert taking the steps three at a time.
The cleric arrives on the bottom step just in time to see the three gnolls move to surround Yip. One is still staggering, it's leg sitting at an odd angle, but the other two flank the small monk and strike out. Yip's response is a fluid dodge, allowing him to slide beneath both blades before lashing out at the wounded gnoll before him. The monks first blow hammers into gnolls other knee, producing a small pop as the cartlidge snaps. The gnoll lurches sideways, screaming in pain, but Yip is already there. Leaping nearly three feet off the ground, the Kobold connects with the gnolls face with a spinning backfist.
Calmert watches in sick fascination as the Gnolls head snaps backwards, blood tracing an arc in the air before splattering against the armored figure.
"Heeiroooonooussss," the cleric screams, then charges forward. His spare sword slices through gnollish armor, but seems to do little more than enrage the beast. It does draw the armored figures attention, however, and he hears a feminine voice chanting the words of spell through the black helm. Calmert soon feels the chilling presence of a magical fear settling over his heart.
"I am the arm of Heironous," Calmert chants softly. "I fear nothing while I act in his service."
For a moment his legs tremble beneath him, threatening to carrying him away from the fight, but his devotion makes him stronger than the magic.
Warwind and Durhon are fast behind Calmert, and they hit the room running. Durhon charges forward with his axe, barreling forward to hit the second gnoll with a glancing blow.
"Spellcaster," Calmert yells to the others. They nod, and the front line of Yip, Durhon and the cleric try to push past the two remaining gnolls to engage the armored leader. Warwind simply lets loose with his bow, shooting past his friends to take down the crossbow weilding human behind them.
The gnolls prove difficult to move, their axes drawing blood from both Calmert and Durhon as they seek to stop the adventurers from advancing. Yip succeeds in slipping past, somersaulting through a gap in their defensive line to stun the armored figure with a blow that makes its armor ring out like a bell. The sound distracts the gnolls, leaving one open for Durhon's axe strike. When the second creature howls in rage, lurching past Calmert to strike the dwarf, Warwind neatly picks it off with an arrow shot that catches it in the eye.
As the armored figure regains its senses, it lets out a sharp curse at the death of its guards. The crossbow is dropped in favor of a morning star that catches Yip on the upper shoulder, spinning him around once before he regains his balance. It's a short lived show of defiance, however, and the combined force of Durhon and Calmerts blows soon drop it to the ground.
Everyone stands at the ready, waiting for more attackers, but it seems that the defenses were focused more on the upper part of the ruin, leaving only a token force at the lower entrance. Nothing comes out of the darkness, and all they hear is the slow drip of water hitting the flagstones.
"Well," Durhon grumbles. "That was invigorating."
He takes a moment to look at the dead bodies, raising an eyebrow when he seens the simple efficiency with which Yip disabled the first gnoll.
"Ye know Knobly, sometime it's worth keeping you around."
He breaks out in a wide grin, then starts sorting through the gnolls possesions in search of gold and weapons.