Seldarn Empire - The Mega-Module Jam

arwink said:
Secondly, the interaction can be tied to the last campaign. It was very "trust no-one, I'll tell you that bit in the next room, so what do you do while everyone else is resting..." and they worked as a group out of necessity and circumstance.

Ah yes.. what you get from a party of CN characters made all that much harder being accompanied by a LG Aasimar Monk!! LOL

The plotting did go abit over the top. Its a shame that story hour was never finished as it was a pretty good tale. Especially the bit about that astounding, ravishing bloke Di'Tario!!

Hmm.. I've just realised that two out of my last three characters have had "Go forth and mate" traits of their personality. Oh well.
 
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Durhon said:
I think we have lost only the one yip in both groups.

You forget the very original Yip. He stepped into a trap and it hit him so hard he exploded in a shower of blood and kobold body-parts.
 

Khynal said:


You forget the very original Yip. He stepped into a trap and it hit him so hard he exploded in a shower of blood and kobold body-parts.

When was this, did I miss it or is it before the story hour starts?
 


Khynal said:


You forget the very original Yip. He stepped into a trap and it hit him so hard he exploded in a shower of blood and kobold body-parts.

Was that one of the tripple 20s arwick mentioned?
 

It was in a short-lived campaign well before the Seldarn games. Yip was the party rogue/scout. We were exploring a keep and he was sent ahead to check for traps. He checked out a doorway, failed to notice anything out of the ordinary and when he stepped through it a giant blade swung down from the top of the door frame and turned him into Pieces of Yip. It did a really tremendous amount of damage. The DM was so surprised at how thoroughly he'd killed Yip he went back and double-checked that yes, that was what the trap did.

That was where the player's fascination with kobolds began. And so, when it came time to start the first Seldarn game...
 

Wow. What level were you?

Any chance I could get the details on the trap (if the DM's listening in)?

Thanks Khynal.
 
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They were second level at the time. The first Yip went down when he flubbed a Search check on a swinging scythe trap from the DMG, then was put on the wrong end of a crit that did max damage.

Net access is screw tonight. If I can get a secure line, I'll update later, otherwise it wont happen until I get things sorted out and can stay online for longer than a minute and a half :D
 

Yeah he was a good yip. Saved my character from death since I was meant to be the parties land mine detector!! LOL

Lieutenant Jinx just stepped on over the carcass and went on to loot the chest!! Yay for Lawful Evil!!

Actually it was that campaign that lost the most yips wasn't it. How many did we go through? Two or three?
 

Durhon said:
Actually it was that campaign that lost the most yips wasn't it. How many did we go through? Two or three?

From Yip's player:

No, after the ill-fated Yip, Deefer Dwarf, the gun-toting fella with a Scottish accent made an appearance.

Then the game finished. I think the whole party was just so upset by Yip's demise that they couldn't go on.

That's my personal belief anyway.

So there was only one Yip before the Mega Module Jam.
 

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