Seldarn Empire - The Mega-Module Jam

Tuesday, August 22nd, 508 AF, Continued

Yip slips out from the security of the entryway. His darkvision can make out a dark stain accross the cracked cobblestones, a sooty line of burnt stone where Utreshimon's breath had blasted his companions on the last assault. Yip's muscles are taut, his every sense straining and on edge. He starts moving forward, creeping slowly, waiting for the shadowy figures behind the arrowslits to fire.

The attacks come when he's halfway between the entryway and the front door. The air is filled with the buzz of arrows. Yip is already moving the moment he hears the sound, only a few toes on one foot keeping in contact with the ground as he twists to avoid them. Whoever is firing are competent archers, but hardly trained marksmen. Yip's honed reflexes carry him out of the path of almost all the arrows, the sole missile that would have struck true is snatched out of the air by a tiny paw.

Then there is stillness, a momentary pause as Yip, his companions and his attackers blink in surprise that the small monk came through the ambush unscathed. Yip gives half a seconds contemplation to the arrow in his fist, then drops it to to the ground and lets out a hiss of pure anger.

The silence is broken a quick chant and a blue-white flash as Warwind fires a pair of magic missiles accross the courtyard. There is a howl of pain as the missiles strike, followed by a gutteral curse in a tongue that sounds strangely familiar. Yip snaps out of his surprise instantly, springing accross the courtyard to press himself against one of the crumbling wall where only half the concealed archers can target him. There is another gutteral shout, this time with time a command, and everyone immediately recognises the sound from their time on the Trollmists's front lines.

"Gnolls," Durhon spits. He leaps from the safety of the entryway and charges accross the courtyard with his Greataxe held high. Weighed down as he is by armor and weapons, he moves with the grace and speed of an injured bovine, but he reaches the crumbling stone steps and bounds up them with a yell.

The dwarfs warcry summons two of their attackers out of the ruins. Both are gnolls, but one is nearly twice the dwarf's height and weilds a pair of swords with casual ease. The giant gnoll lets out a battle roar as loud as Durhon's and steps forward, gleaming longsword striking out in a powerful arc. Durhon is instantly put on the defensive, parrying the blow with a practiced ease.

The giant gnoll lets out a roar of pure rage, then screams at his troops in broken commong "Keep firing. Kill them all."

The air is filled once again with the sound of arrows.
 
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arwink said:
Then there is stillness, a momentary pause as Yip, his companions and his attackers blink in surprise that the small monk came through the ambush unscathed. Yip gives half a seconds contemplation to the arrow in his fist, then drops it to to the ground and lets out a hiss of pure anger.
I can hear Yip's mind now...

"Holy $**t, it really worked!"

Great imaging, Arwink, keep it up.
 


Dungannon said:

I can hear Yip's mind now...

"Holy $**t, it really worked!"

I think that was actually said out loud. There was around a dozen arrows flying at him, but Yip's AC (like most monks) tends towards the unnaturally high. The one shot that looked like hitting him was on a natural twenty that would have critted.

Yip's player gets that green look that happens anytime the word "Yip" and "Crit" are put together, then asks if he can make the deflect arrow roll. Until this point, every attempt at this he's made has been an utter failure, usually resulting in bodily harm, so all of us were surprised when he pulled it off :)
 

arwink said:


I think that was actually said out loud. There was around a dozen arrows flying at him, but Yip's AC (like most monks) tends towards the unnaturally high. The one shot that looked like hitting him was on a natural twenty that would have critted.

Yip's player gets that green look that happens anytime the word "Yip" and "Crit" are put together, then asks if he can make the deflect arrow roll. Until this point, every attempt at this he's made has been an utter failure, usually resulting in bodily harm, so all of us were surprised when he pulled it off :)

You know, I'm trying to decide on the next character I'll be when I enter back into PC world. I'm thinking either a monk, a fighter/rogue dwarf, or a druid.

Everytime I read an update in my favorite story hours I start leaning in a different direction.

No wonder my players all want two characters.
 

Lela said:


You know, I'm trying to decide on the next character I'll be when I enter back into PC world. I'm thinking either a monk, a fighter/rogue dwarf, or a druid.

Play a Yip, you know you want too :)

Update in the next day or so.
 
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Durhon said:
Or play a nasty snarlin dwarf filled with insults. Its a good excuse to abuse your friends and get away with it!!

Yeah, but now that I'm considering a Paladin Dwarf, that gets a little harder.

I mean, Cha is kinda important there.
 

Tuesday, August 22nd, 508 AF, Continued

Warwind attempts to launch, peering around the edge of the gateway to see his opponents. He hears someone yell "Wizard" in gutteral common as he casts, and a flight of arrows comes his way. His magic stops some, the cover the rest, and he catches site of one of the archers. With a grim tone, he finishes the chant of a magic missile spell. Two glowing blue orbs shoot forth through the rainfall and dissapear through the arrow slit. A howl of point is cut short, and Warwind ducks back behind cover with a satisfied expression.

With the wizard gone, Yip and Durhon become the target for the rest of the enemy arrows.

Yip's dance of avoidance is a thing of grace and beauty - he seemingly slips through the gaps between arrowshots and even snatches another out of the air instead of battering it away. As he survives the second barrage he grins to himself, then bites through the shaft of the arrow in his hand before spitting the remains towards a nearby arrowslit in a show of defiance. He then tumbles forward, a bola whirling in his hands and the one-eyed gnoll in his sights.

Like Yip, Durhon goes on the defensive as the arrows fire. His axe whirls around him like a shield, smashing away as many missiles as he can and trusting his chainmail to do the rest. The all of steel he presents is an impressive site, a feat learned after years of combat amidst beastmen hordes, but Durhon knows he needs to stay focused to manage such precision. He bites down on the natural rage that surges through his body, keeping his mind on blocking arrows and parrying the one-eyed gnolls twin swords. The gnoll executes a clumsy attack, easily blocked, and Durhon permits himself a small grin. If the others can keep the archers off his back, the one-eyed gnoll should be an easy victory.

Then he hears Yip shout "Duck" behind him, and the familiar whit-whit-whit of the kobolds bola in flight. Durhon has time to grunt out half a curse before the bola twines its way around him, causing a loss of balance that sends him rolling noisily down the stairs. The one-eyed gnoll and its smaller companion blink once at the neatly entangled dwarf, then grin and leap down the stairs in persuit.

"Knobbly" Durhon screams, "I'm gonna kill ye!"
Yip mutters an appology, running forward through the muddy courtyard to distract the gnolls aiming weapons at his down courtyard. Another round of arrows fire at him, and with his focus gone the kobold is struck by two that draw long gashes on his chest and arms. He reaches the neatly bound dwarf and launches a flurry at the one-eyed gnoll standing over him. None hit. Warwind fires an arrow from his place at the gate, missing the arrowslit he's aiming for by the space of inches. Durhon struggles against the ropes of the bola, swearing in two languages and threatening nasty things to the kobolds spleen.

"This not good," Yip mutters. Then he hears Warwind crying a warning from the gate.
"Light on the hill," Warwind screams. "Someone's moving in, and they're moving fast."
 
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