D&D General Self-Defeating Rules in D&D

As for the light/dark thing, one way to make it matter is for an area to be the result of a wish/miracle/etc where the wording was something like "I wish this room/floor/cave/etc be dark for everyone/thing except me." (for those wish legal eagles, go with the intent rather then exact wording). The wish caster is long dead but the darkness remains. In this special area, darkvision, Continual Light flashlights, torches, etc., just don't work. Lets you have a place where those darkvision folks are just as screwed as everyone else. Yet avoids the tedium of torches, lanterns, spells, etc for the rest of the expedition.

I remember the early years where you had to(not the entire list): listen at the door, check for traps, check for poison, which way does the door open?, is it locked?, then attempt to open the door. Followed by prodding the sheep through the door with the 10' pole to check for traps and waiting critters on the other side. (Yes, that really was a thing.) We quickly rolled that all up into SOP(standard operating procedures) at each place where it seemed needed. What was a 5 minute real time tedious pause at each door for multiple die rolls became a single quick GM die roll to see if we missed anything. No real desire to return to the many die rolls at each door/stop era. Much better for the GM to say "Ok, folks. This place seems weird. Everyone needs to make their own checks." Yes, it is some meta gaming but play time is precious and we don't want to waste an hour or so each session on repetitive door checks.
 

log in or register to remove this ad

I remember the early years where you had to(not the entire list): listen at the door, check for traps, check for poison, which way does the door open?, is it locked?, then attempt to open the door. Followed by prodding the sheep through the door with the 10' pole to check for traps and waiting critters on the other side. (Yes, that really was a thing.) We quickly rolled that all up into SOP(standard operating procedures) at each place where it seemed needed. What was a 5 minute real time tedious pause at each door for multiple die rolls became a single quick GM die roll to see if we missed anything. No real desire to return to the many die rolls at each door/stop era. Much better for the GM to say "Ok, folks. This place seems weird. Everyone needs to make their own checks." Yes, it is some meta gaming but play time is precious and we don't want to waste an hour or so each session on repetitive door checks.
Yeah, it's always something constantly considered by me, finding a balance between presenting interesting/worthwhile challenges, and expediency. We never tracked weight/encumbrance in 5e because it was a pain, but when most of my games moved online after COVID and the character sheets autocalc weights for you.. well now, yes, weight is easily tracked and so I can make it matter without it being a drag on game time.
 

To me the purpose of darkness is to heighten tension, not as a gotcha to players that didn't remember to stock up on torches. Darkness facilitates stealthy monsters laying ambushes (even with darkvision, anyone without devil sight has a penalty to detect creatures hiding in darkness). It facilitates monsters who have abilities like shadow teleportation. It's a tool, not an end unto itself.
 

To me the purpose of darkness is to heighten tension, not as a gotcha to players that didn't remember to stock up on torches. Darkness facilitates stealthy monsters laying ambushes (even with darkvision, anyone without devil sight has a penalty to detect creatures hiding in darkness). It facilitates monsters who have abilities like shadow teleportation. It's a tool, not an end unto itself.
Well we can always go back to Zork rules for darkness!
 



azizlight-fifthelement.gif
 

Remove ads

Top