Sell me a campaign setting! Now!

Re: Re: Sell me a campaign setting! Now!

Voneth said:
- interesting "toys" (magic items, steampunk stuff, flying ships, whatever

Check out P.C.’s “Forged in Magic” supplement. It has gotten good reviews on ENWorld.


Dunno about the setting but I will say Forged in Magic kicks some SERIOUS booty and gives booty as well in spades! Great addition to my d20 collection.
 

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Nightfall,

Not a problem on the release dates. I work in book publishing (medical texts), so I know how much release schedules can shift. (You don't want it to happen, but it sure does anyway!)

I'm signing off. Enjoy the rest of your evening...ummm, morning...
 

The Cardinal said:
I like (but do not require):
- gritty or dark fantasy
- lots of different cultures for PCs
- exotic and dangerous wilderness areas "where no man/orc/dwarf/whatever has gone before" (or at least for the past 300+ years)
- high compatibility with "standard" WotC stuff (spells, PrCs, etc.)
- interesting "toys" (magic items, steampunk stuff, flying ships, whatever...)


I hate (with very rare exceptions):
- strong metaplots
- Elminster-type NPCs
- Kender
- certain gnomes...

Looking at your list I'm thinking Kalamar.

It has:

1: No metaplot.
2: No NPC above 20th level, and very few of those.
3: Some very good pre-made modules (and a few very bad ones, so if you chose this setting, come back and ask about modules. Good start is Coin trilogy from what I hear).
4: Lots of unexplored Wildlands.
5: Lots of grit
6: A -lot- of depth of human culture, with historical links and alliances / hostilities based on issues of culture and resources rather than alignment or -the gods-.

It lacks the toys...
And while the setting book is pure core rules, there is also a Player's book that adds a lot of new prestige classes and core classes.

Nearly all of the other options on the market lack depth and logic in their cultures, histories, and conflicts, as well as having strong metaplots.
 


Teflon Billy said:
Bluffside: City on the Edge, is truly an awesome supplement, and I heartily recommend its purchase.
If you wanted a setting that took place in one city -and for the most part stayed there- Bluffside would be an interesting choice.

However it is it's a fairly young city, and I like places that are old with long histories.

It is built on ruins, but that's not the same thing.

Bluffside will force you to accept a few new races, which the authors never ECL'd. So a DM will have to do some prep work there.

For a smaller town perspective on a campaign, there's Kalamar's Geanavue. It's only got a few thousand people, but the city has an amazing amount of detail given to it and a very consistant structure and history.
 

Nightfall said:
S&SS ... have at least Three if not FOUR players guides for the core classes:

Wizards, Bards, Sorcerers
So will they go the route of everyone else and completely ignore doing anything special with sorcerers distinct from Wizards?

Conceptually, I find the sorcerer to be the most dynamic class in 3E. But in practice, it's been the least explored in both core and supplimental materials.
 


arcady said:
So will they go the route of everyone else and completely ignore doing anything special with sorcerers distinct from Wizards?

Conceptually, I find the sorcerer to be the most dynamic class in 3E. But in practice, it's been the least explored in both core and supplimental materials.

Well while I have no real idea arcady since it's seems like a loaded question here... If you mean "Will there be alternate sorcerers" no. They won't be changing it to adjust it like Monte's. They will offer sorcerous bloodlines such as what was offered in R&R2 as a means of making each sorcerer unique. If you mean "Will they try to make sorcerers more interesting and not just specialized wizards?" I believe they will. Kevin "Piratecat" Kulp was one of the guys hired to work on that aspect. So you might want to ask him.

Btw no offense to Kalamar...but I found Bluffside just a tad more vital and interesting than Geanavue. But then that's me.
 

Sell me a setting

greetings all, let me toss my hat in for the Scarred Lands as well. in some ways it reminds me of the forgotten relms -- the realms when they first came out. there is quite a bit of printed stuff available as well as a few free downloads, and more is comming out all the time. IMO there is enough stuff in the Scared Lands to keep your players busy for years. I have been running my own game there for just over 2 months now and all 4 of my players love the setting. The books can be expensive if you try to buy them all at once but get them gradually (thats wht I've been doing. the Ghelspad book is the most usefull because it describes the countries, making it an invalueable resource for planing your campaign. Relics &rituals is good because it presents PrC's, spells, feats and magic items. no campaign is compleate without critters to throw at the pc's so I recomend the creature catalog to suplement your monster manual. (I'll leave the actual selling to Nightfall. but let me just say that I have been vastly satisfied with the setting myself and plan to continue to invest my hard earned cash into it,)

I hope that helps.
 

Nightfall said:
If you mean "Will they try to make sorcerers more interesting and not just specialized wizards?" I believe they will. Kevin "Piratecat" Kulp was one of the guys hired to work on that aspect. So you might want to ask him.
Let's just say I have been very disapointed with EVERY publisher on this score. Every time I hear of a new book dealing with d20/D&D arcane magic I get excited, hoping there will be someting in there that is -just for- sorcerers. Something they get Wizards don't. Something to spice them up. So far, everytime I have been disapointed. There was a very brief bit on sorcerer bloodlines starting on page 66 of Spells and Spellcraft... But it just wasn't enough and not in depth enough.

Oh... and I wasn't that keen on Monte's Sorcerer in the end... I didn't like the adjusted spell list. He seemed to be limiting the definition of what you could do with a sorcerer down to the concepts he liked or thought were effective.

Btw no offense to Kalamar...but I found Bluffside just a tad more vital and interesting than Geanavue. But then that's me.
Perhaps, but the poster did mention a preference for stuff in line with core rules, and Bluffside has those custom races. (s)he didn't say how far from core rules was comfortable however.

Bluffside and Geanavue are both great city settings. What I was getting at is that each will appeal to different tastes.

Bluffside is a frontier town, built on ancient ruins and in the middle of a wilderness. It's a young place, building a new path into an unknown.

Geanavue is a craftsman's town, built in long settled region of city states. The city itself is old and full of the politics of old families and complex interlocking histories.

Both are very well done and show very good examples of their style of city state campaign. But they are definately for different tastes. If I was to run a city game, using a prepackaged city, the toss between the two would end up going to a feeling out of the players I had for it... Cause I like both products and see potential in each.


One thing to consider from all the People recommending Scarred Lands. It seems to me that it doesn't match to a couple of the poster's listed interests:

1: Metaplot
2: Custom rules
3: Powerful NPCs
4: Cultural diversity in PC choices

I'm not a Scarred Lands expert, but I gather there are issues on those 4 counts of varying severity. Usually when someone mentions culture, it's because they're disatisifed with the way so many fantasy settings put them together without much thought for why they are the way they are...

The rules issue needs more info from the poster. Are they one of those -core rules only- types? Or do they just draw the thing at radical changes like in Sovereign Stone where they toss out the D&D Magic System for their own? Scarred Lands uses a lot of new rules material, but most of it is fairly derivative of core rules concepts. That is... if the bulk of the product line is consistant with the items I have...
 

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