ehren37 said:
			
		
	
	
		
		
			Exotic spells: I despise that these spells take a feat to learn as written. It ruins the feel of rewarding a player with a cool new spell by forcing him to blow a feat to use it. This wouldnt be so bad if the spells were more powerful than spells of a given level, but they arent. Its blowing a feat for fluff, which I cant stand. All it represents is that its not commonly taught. However, if someone is sitting down and teaching you it (or you uncover a spell formula), its not rare FOR YOU.
		
		
	 
Which is when you spend a feat and have learned the spell properly.  The Exotic spell system is included to stop all caster spell lists from looking exactly the same.  It's also why there are a wide variety of less obviously good spells for combat.  How many 1st level wizards in 3E don't memorize Magic Missle?  It's stupid not to.  It's obviously the best damage spell of its level.  I don't think any of the damage spells at 1st level are clearly best in AE.  Sorcerous Blast at the 3rd level spell mark is tho 
	
		
			
				ehren37 said:
			
		
	
	
		
		
			Unique spell: You can only have one, and it has to be taken as a 1st level only feat. Its boring to remove the ability for caster players to research new and fun spells, and adds nothing in return. I nixed this as well.
		
		
	 
I've seen threads where Monte has reccomended that if you don't see spells you want in the game, discuss it with your DM and import them from other games or make new ones.  I've never seen anyone in any game I've played in the past 18 years actually research and make up a totally new spell.
	
		
			
				ehren37 said:
			
		
	
	
		
		
			Some of the spells were obviously designed by people with no d20 experience, the 1st level spells in particular. Given that there are servicable spells in this range, I dont see why these exist. I buffed up a few of the low level spells both me and my players saw as very weak.
		
		
	 
It's been admitted that Magic Missle is really almost too good for a 1st level spell, so the spells are all less good than Magic Missle.  Monte is the one who designed all the spells I believe and I seem to recall some moderate d20 experience there 
	
		
			
				ehren37 said:
			
		
	
	
		
		
			If you pick up the book, I recommend using the magic system, and letting the bard, rogue, fighter, barbarian and ranger in from the PHB.
		
		
	 
See for me, I'm bored to tears w/the PHB classes and want something completely different.  Haven't had a gaming group in way too long, but when I do get around to running, I'm going to have nothing from the PHB added.  I don't want it.  I'm playing AE to have new experiences, not to blend w/the PHB.  
Rangers just suck in 3E and are only slightly better in 3.5.  I've also never been a fan of Rangers being spell casters, I just don't see the point.   The Bard isn't really covered exactly in AE, but you could mimic one pretty well skill wise w/an Akashic.  No Bardic song abilities, but no biggie.  Rogue ports over directly, fighter is superfluous when you have Warmain and Unfettered.  I disagree with your gripes about the Warmain and see them as a pretty fun alternative.  Barbarians are thematically covered by the Totem Warrior.  A lot of the Forgotten Realms Barabarians are focused on a totem animal (esp ones in RA  Salvatore books) and it fits nicely.
	
		
			
				hobgoblin said:
			
		
	
	
		
		
			still, you cant fault wotc for going with the classical vencian system. its been there since the days of d&d1, and is more or less expected.
		
		
	 
I do fault them for it b/c I've felt the Vancian system is dull and restrictive for years now.  D&D needs more sacred cows slaughtered.