We all have our favorite systemsIf I were to run a Traveller campaign I would use Cortex Classic as that is the preferred scifi system that my group uses.
Your Glorantha may vary is a core theme of Runequest. So it is with Traveller & its many editions & variants. When I search on Drivethrurpg for 'System: Traveller' there 2238 items in the list.Little black books Traveller (and Runequest) was the first rpg I played back in the eighties, we had lots of fun.
Today Mongoose 2ed have great products, I love the Third Imperium setting and the game premisses, but I don’t enjoy the mechanics. So this fall I will start up a traditional Traveller sandbox campaign, but with Savage Worlds rules.
I've got a collection of Classic Traveller actual play posts: here's the first, and here's the most recent.I'm a SF fan and I heard a lot about Traveller, but I still don't know how the game plays. What are the game loops? What kind of characters you can create? What kind of adventures and stories should I expect? What do I spend most of my time doing in a game session? If you think Traveller is a good game, what makes it good, and what should I be looking for in a game to enjoy it?
Mechanics or setting? Mongoose's Explorer, or Cepheus Engine SRD will give you modern mechanics, classic probably look at the Facsimile Edition. The Third Imperium is somewhat more involved, though the travellermap and wiki are the better resources there.What is the one book that one should get first to learn the game?
Mongoose 2E. Either, or…What is the one book that one should get first to learn the game?
Completely valid. The character generation system is a ton of fun.I'll say it again, any game where you can die in character generation gets bonus points on the should I try it scale...of course I have issues so, /shrug
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There are a lot of games that can be described that way, not the least of which are the two different Firefly RPGs themselves.You can also think of Traveller as Firefly the rpg.