Particle_Man
Explorer
Me like psionics
I like the XPH, although I kinda wish there were options for more specialized folks than the given psions. I am soon to play a Shaper and will likely voluntarily restrict myself to Metacreativity powers (with some exceptions, such as Sculpt Sound as an adjunct to Creat Sound) for the most part. So at first level that would be Bolt, Minor Creation, and Astral Construct. But there will come a time when (just using the XPH) I will have powers to choose outside of that disicpline, having "used up" all the metacreativity choices available to me)).
That said, one thing I like about my character is that with Astral Construct, I can make "guilt free" temporary servants. The usual other options involve temporary involuntary slavery (Summon Monster X or Summon Nature's Ally X) or ickiness (Animate Dead). It was one of the reason's I loved Gurps's Create Servant and Create Warrior spells, despite my other problems with Gurps's magical system.
I think one could come up with a pretty good "magical" archtype by sticking with the precognition/telepathy disciplines, btw.
I also like the simpler accounting (power points vs. valenced slots). Mind you, I will also have extra complications with the "menu" options on Astral Construct.
Dipping my toe into the Nova debate, I think that I would tend at higher levels to do one Overchannel per combat (for a souped up AC) and then leave it alone, as I tend to be a points miser unless absolutely necessary. Again, this is my personal playing style.
I like the XPH, although I kinda wish there were options for more specialized folks than the given psions. I am soon to play a Shaper and will likely voluntarily restrict myself to Metacreativity powers (with some exceptions, such as Sculpt Sound as an adjunct to Creat Sound) for the most part. So at first level that would be Bolt, Minor Creation, and Astral Construct. But there will come a time when (just using the XPH) I will have powers to choose outside of that disicpline, having "used up" all the metacreativity choices available to me)).
That said, one thing I like about my character is that with Astral Construct, I can make "guilt free" temporary servants. The usual other options involve temporary involuntary slavery (Summon Monster X or Summon Nature's Ally X) or ickiness (Animate Dead). It was one of the reason's I loved Gurps's Create Servant and Create Warrior spells, despite my other problems with Gurps's magical system.
I think one could come up with a pretty good "magical" archtype by sticking with the precognition/telepathy disciplines, btw.
I also like the simpler accounting (power points vs. valenced slots). Mind you, I will also have extra complications with the "menu" options on Astral Construct.
Dipping my toe into the Nova debate, I think that I would tend at higher levels to do one Overchannel per combat (for a souped up AC) and then leave it alone, as I tend to be a points miser unless absolutely necessary. Again, this is my personal playing style.