catsclaw227 said:Hmmm... I saw the Savage Worlds Revised PDF at rpgnow.com for $19.95, but nothing for $10. Did I miss something?
I am not sure if the change from zillions of spells slinging about to one with 10 powers is an issue, but who knows. I should run it by my players.
catsclaw227 said:This is all excellent feedback!
Hmmm... I saw the Savage Worlds Revised PDF at rpgnow.com for $19.95, but nothing for $10. Did I miss something?
I am not sure if the change from zillions of spells slinging about to one with 10 powers is an issue, but who knows. I should run it by my players.
What is the difference between the Explorer's Edition and Savage Worlds Revised (pdf)?Twowolves said:The Explorer's edition isn't out yet, it should be out by the end of August.
This makes more sense. Can the players change the element or the energy of the blast or do they need to learn different element/energy schools?Twowolves said:The spells are effect driven, so instead of Magic Missile, Scorching Ray, Produce Flame, etc etc they have "Bolt", and leave the specifics up to you. Likewise there is an area of effect damaging spell, and the type of damage is not defined as a different spell. There are tons of spells for a fantasy setting, but since most of them produce a limited number of effects, the Savage Worlds rules reduce them to just the effects and let you put on the window dressing. Note also that this is for the basic rules. Each specific campaign setting modifies these basic rules for that specific genre, to make it less generic.
catsclaw227 said:What is the difference between the Explorer's Edition and Savage Worlds Revised (pdf)?
This makes more sense. Can the players change the element or the energy of the blast or do they need to learn different element/energy schools?
Would you say that pretty much any d20 spell can be replicated with the Savage Worlds system? And can you give some examples?
catsclaw227 said:Would you say that pretty much any d20 spell can be replicated with the Savage Worlds system? And can you give some examples?
catsclaw227 said:I was reading something about Shaintar on the SW forums. Was that going to be the "vanilla" Fantasy setting, or was something else supposed to take that niche?
I think it said that Shaintar has a Player's Guide, but the Campaign guide would now be a wiki or similar Living campaign. Has that progressed at all?
Are there any SW settings that are kinda like your basic Greyhawk setting or has anyone done a SW Greyhawk conversion?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.