Stormborn
Explorer
Rather than Hijack the other thread about the new DG d20 I am going to start a new one.
I think a pure DG game will be a hard sell to my group, if we do it at all it would likely be as d20 M with SAN not CoCd20. Part of the problem is the decaying sanity of characters, my group tends to get attached to PCs, and PC death is rare in any of our games. So some barrier to quick insanity is going to be a must. One of the ways I have been thinking about doing it was to give each PC a Sanity Hardness Score or Dice - the idea being that DG agents have some degree of immunity to the mind altering horror of the mythos (which in turn may be a kind of insanity itself) that allows them to face the creatures a little better than the average person. I haven't sat down with the numbers and worked this all out but I was thiking somethign like 1d6+character Level of resistance for each triggered event, or maybe just character level.
Thus SAN checks would work as normal, but then the player would reduce any potential SAN loss by their Hardness, and I like the dice idea to make it variable. This will help them combat the more common mythos beasts, but still not be any real protection against the true horrors.
Since I would likely use d20 M I may want a spell casting class. One of the ways to do this might be to give Mythos Sorcerers a Resistance to ability score loss or drain by givien a level dependent pool of resistance points that they loose instead of ability score points, but these would regenerate at the same rate as ability scores - 1 per 8 hours of rest. This way we have no real combat mages, but we could have a class that was a little more at ease int he spell castign department. Still more likely to go insane, but viable.
Any thoughts?
I think a pure DG game will be a hard sell to my group, if we do it at all it would likely be as d20 M with SAN not CoCd20. Part of the problem is the decaying sanity of characters, my group tends to get attached to PCs, and PC death is rare in any of our games. So some barrier to quick insanity is going to be a must. One of the ways I have been thinking about doing it was to give each PC a Sanity Hardness Score or Dice - the idea being that DG agents have some degree of immunity to the mind altering horror of the mythos (which in turn may be a kind of insanity itself) that allows them to face the creatures a little better than the average person. I haven't sat down with the numbers and worked this all out but I was thiking somethign like 1d6+character Level of resistance for each triggered event, or maybe just character level.
Thus SAN checks would work as normal, but then the player would reduce any potential SAN loss by their Hardness, and I like the dice idea to make it variable. This will help them combat the more common mythos beasts, but still not be any real protection against the true horrors.
Since I would likely use d20 M I may want a spell casting class. One of the ways to do this might be to give Mythos Sorcerers a Resistance to ability score loss or drain by givien a level dependent pool of resistance points that they loose instead of ability score points, but these would regenerate at the same rate as ability scores - 1 per 8 hours of rest. This way we have no real combat mages, but we could have a class that was a little more at ease int he spell castign department. Still more likely to go insane, but viable.
Any thoughts?


