I think one of the main problems here is that your examples of narrative play, don't have that much to do with the narrative style(excuse the long quote):
All of these may or may not be a narrative style - they are merely descriptive. Heck an over eager talisman player can utter these when playing talisman - doesn't make the game narrative.
Narrative generally means putting the story above the rules: the story is important enough that the rules can be sacrificed for it, if the dice say you (or the bad guy) die at an inappropriate moment- then fudge the dice.
Gamist on the other hand means that the rules do not trump the story - if the dice say you die, roll another character.
Both styles can be extremely descriptive, or not, depending on what the group likes.
That's why I think you are getting so many vehement responses. You've managed to insult both narratavist players and gamist players because your example (intentionally or not) stress descriptiveness and not play style.
Dremmen said:DM: The massive hulk of fur and claws rises on its hind legs to tower above all of you. It bellows a primal cry before it comes crashing back down to all four with an impact that jars your legs before hurtling forward towards you, teeth bared and mouth frothing.
Player 1: I spit on the ground and wipe my mouth with the back of my arm. I go to a side stance, clasping my battle axe in two hands like a club. My weight shifts back and forth from foot to foot as I sway with anticipation.
Player 2: My breath catches at the sight of the incoming beast. I swallow hard and brace my spear against the ground, leveling it at the creature's chest. My hands keep shaking but I tighten my grip to hide that and hope the others don't see it."
DM: The beast gallops towards you, a chaotic shapeless mass of hair and power and mean. It covers half the distance to you and now you can smell the stale dead of its previous kills. And then the world darkens as its huge shape comes between you and the morning sun, draping you in its shadow, and then its but an arm's lenght away..
Player 1: I brace my feet and twisting my hips and my back swing my hammer with everything I have letting out my own primal yell.
Player 2: I sidestep the beast as it comes close, my nerve breaking at the last minute, and jab at its side.
All of these may or may not be a narrative style - they are merely descriptive. Heck an over eager talisman player can utter these when playing talisman - doesn't make the game narrative.
Narrative generally means putting the story above the rules: the story is important enough that the rules can be sacrificed for it, if the dice say you (or the bad guy) die at an inappropriate moment- then fudge the dice.
Gamist on the other hand means that the rules do not trump the story - if the dice say you die, roll another character.
Both styles can be extremely descriptive, or not, depending on what the group likes.
That's why I think you are getting so many vehement responses. You've managed to insult both narratavist players and gamist players because your example (intentionally or not) stress descriptiveness and not play style.
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