Who cares if it's lazy design, as long as it's effective?Not me. I positively hate reskinning. It's lazy design.
Pathfunder? Does that mean it's making too much money?Morrus said:And this is in Pathfunder, not 4E.
A halfling barbarian should be DEX based. A half orc barbarian should be STR based. Both should be equally viable. The half orc should be obviously stronger and the halfling obviously nimbler.
That's not penalising. Both are equally effective - but in different ways. It's differentiation, not penalization.
The attacker makes a check and that sets the DC for your saving throw.
Happy to see the return on the electrum piece. I have used it in all of my Greyhawk games regardless of it's absence in some editions. I also used it in a Forgotten Realms campaign in 3E.Not much that impressed me in the report except:
1. electrum pieces
2. Great Wheel
Maybe the fluff will be worth a look even if the rules don't do anything for me.
[/SIZE]Ewww. Instead of resolving things with one action, now you have to add a second action? That's going to add double the time just to resolve something.
This also means that monster ability scores are really important. Something that I haven't been giving my monsters in a long time (not bothering doing the math/balancing to give them scores).
I really dislike the significance of Ability scores. Earlier editions you needed really high ability scores to be competent in your class's features (hitting, spellcasting), now it's also important to just do things like jumping over pits et al. That means that if you're like me and like somewhat balanced ability, you're not going be good at anything.
I've only encountered 3 RPGs that had roll/counter-roll, and they always felt slow to me. So perhaps there are some out there which are quick and have it, but I've never seen them do both in play.1. Many RPGs have opposed rolls for most things and are quick enough
That's the other side of the coin - MAD. Whenever ability scores are so prevelent, you either get MAD or you get 'the highest primary score at the detriment of all else".2. Until we see the ability score bonuses/penalties and the 'DCs' (or whatever they maybe) it could well be that someone with a good spread of abilities is optimal because he can still pretty much achieve everything in a way that doesn't work in 3E. If the abilities are pretty much all equally important in the 3 main areas of DnD (combat, social, exploration) then if you min/max you may well be a huge disadvantage

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.