Rolling for stats in a game where stats have ANY impact on gameplay has the potential to ruin games.
Player-A and Player-B roll something close to: 11, 10, 10, 10, 7, 5
Player-C rolls something close to: 18, 18, 17, 15, 13, 12
A similar problem:
Sounds like fun to me.
Yes, exaggerated examples, but close to what happened in a 3e game I played in.
Player-A and Player-B roll something close to: 11, 10, 10, 10, 7, 5
Player-C rolls something close to: 18, 18, 17, 15, 13, 12
- I can assure you that Player-A and Player-B will not be happy with their low stats, especially compared to Player-C's awesome stats
- A and B "accidentally" die and a new set of stat rolls need to be made for their new characters
- Assuming the GM is cruel and rezzes A and B, they will most likely conveniently "lose" their character sheets and not recall what their stat rolls were
- The DM wrote down what they rolled for stats? A and B stop showing up to play.
- Char-C dies, can't be rezzed, and his new char rolls: 9, 8, 7, 6, 6, 3
A similar problem:
- Player-A rolls 13, 12, 11, 11, 11, 10
- Player-B rolls 11, 10, 9, 9, 9, 6
- DM allows B to make a new char
- Player-A is jealous and wants to reroll
- All sorts of unhappiness and rerolling occurs
Sounds like fun to me.
Yes, exaggerated examples, but close to what happened in a 3e game I played in.