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Seminar Transcript - Reimagining Skills and Ability Scores

Aehrlon

First Post
Here's another idea: combine the two. Start with 3 static stats, say a 12, a 14 & a 16; everyone gets these. Then roll 4d6 dropping the lowest for the other 3 stats. You have 'a chance' of an exceptional stat or 2 but can't be drastically more powerful then your other adventuring companions.
 

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