Mark
CreativeMountainGames.com
Goblyn said:...I don't get it.![]()
...and once you do, you can never go back to not knowing. I think the primary trouble with many games is the reliance on using the knowledge from the written page as a carrot. Once those pages have been turned, much of the mystery is gone. I believe the "sense of wonder" is best instilled in the moment. The rules and the trappings of the game should be downplayed as much as can be. They are finite, but there are conceivably an infinite number of potential moments.
