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Serious inquiries only please - 100th level adventure hook and module in development

Yair said:
You know what, there is really no point to discussing this point since we're just going to make our characters and design/playtest the things with them anyways (I think?). So I suggest we just make our characters, and in the adventure provide them as pregenerated PCs along with the guidelines for PC generation if the players want to go that route.
I hence suggest also making a level-20 version of our characters in the adventure, to allow them to participate in the first part of it.

Yes, I think we should make a 100th level pregenerated character and a 20th level version of him, although for game purposes, if we do the trek through the outlands and towards the spire, there are only two events that come to mind where you need to have 20th level stats, a encounter with titans at the base of the tower, which I just thought to add over the course of the last few days, and climbing the spire, which could prove dangerous in a area where no magic works.

Yair said:
Perhaps you are right. Alrignt then, back to the original proposal.

Yeh me, I like being right:p

Yair said:
Quote:
Originally Posted by DM-Rocco
Ioun stones all a source of contention between DMs, they don't clearly state they are an enhancment bonus ...


Well, the SRD says it's an enhancement bonus. Maybe it got errat'ed?

Hmm, I don't read the SRDs, we always just wnet by the books and it is unlisted there, no biggy, simple to change;)

Yair said:
Quote:
I really liked your Bard, I thought it would be really cool for you to use your high diplomacy to summon/convert up an army to fight for us so we can drink beer and smoke cigars. Oh well, this one will be cool too.

Thanks :) Unfortunately, with his insande number of followers he would complicate matters far too heavily for the DM. Not to mention having to build his cohort... There is a reason we said no Leadership feats.

Well, I will miss him, I thought he was cool, and even though he had many followers and a cohort, you could have left them behind or had them prepare defenses for a battle that would be sure to come. oh well, probably for the best.
Yair said:
Quote:
The guy who created the wizard hasn't been back, don't know if he is still playing in this, so far I think just us have then submitted characters. PCGreathouse was going to make a Paladin I believe. I can make and play whatever to balance the party if no one wants to play a certain class.

I hope the others come and play with us. At any rate, I think we can create the adventure and whatever characters are needed, and I think we could arrange for playtesting with little problem even if participation in the module building itself will be weaker.

I have enlisted a friend of mine to help out too. He said he would be up for it, although, he also said he was going to give me a break and DM too, he has thrown 3 different campiagns in front of me, including making characters, and I am still waiting for him to come through:( .

Well, he should be in, he has a lot of good ideas. If we have too, we will have to do it ourselves.

Yair said:
Quote:
Let us ammend the classes you can choose too:
1 base class
1 prestiege class
1 epic prestige class

You must take at least ten levels in a base class, max out the prestiege class and take at least ten levels in a epic prestiege class. That way you can't cheese to bad.

Alright. Frankly, I'm not going to stick too closely to the guidelines if it fits a character concept. At the worst case scenario, you'll offer rejects and I'll amend it. No big deal.

My rouge is progressing nicely, I'm down to choosing magic gear - which is pretty difficult. I expect to post it tomorrow or so.
He's a bit more munchklin, I hope you will forgive me. :o

Yair

Grrr, you munchkined, you bastard:]

Just kidding, anyway, while I don't want to get carried away with the characters, at a 100th level the characters will tend to lean that way anyway. I could have gotten as much as a 236 dr/- on my dwarven defender, but settled for a pultry 90 dr/-:p . Anyway, just try to not blow things up too much.
 

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Turanil said:
Bookmarked!

However, frankly I don't have time to do that. Also, epic level characters are actually beyond my grasp. When I see what they can do, I think "Wow!... They can do that?!" Concerning this project I want to restrict myself to the Castle in the Void (borrowing from similar stuff I did a long time ago in my munchkin days).

I know you are distancing yourself from the project, which is fine, we'll take all the help we can get, so if you want me to make you a cleric, I can do that, but I might make a change to 20 monk, 75th level Apostle of Peace and 5th Hierophant or something like that. I always wanted to make one and I think she would fit in well, even though it is not on the list of approved classes. In this case we would be considering the Apostle of Peace class and Epic Prestiege class for purposes of character creation guidelines.

Unless someone has an objection.
 

Okay, I was messing around with the Apostle of peace. Kind of a fun little class, hard to play because you have to take a vow of poverty and a vow of non violence. Right now his strong points are that he has a 128 will save and a 138 AC and mad saves and any weapon that hits him has to make a DC 74 save or shatter and he can nuke evil in a 80 foot radius once, by killing hemself and doing all evil in range 1,800 points of damage.

On the weak side, he inability to carry magic items and his poor spell class list leave him little in the way of options. Even with me extending the vow of poverty abilities to level 100 I don't think he is near strong enough and he misses out on 25 exalted feats since he runs out of those, so I gave him saint for free, but that doesn't do much for him.He has some strengths and might be fun for an experienced player, but without being to attack many things, perhaps he would only be good for a healing medic.

Saint powers: Holy power - +2 on all powers, Holy touch - 1d6 holy damage and 1d8 undead, Spell like ability - guidance, resistance, virtue and bless, Fast heal 10, Immunities - acid, cold, electricity and petrifaction, Keen vision, Protective aura - magic circle against evil and lesser globe of invulnerability, Tongues, Abilities con +2, wis +2 chr +4


Anyway, I went through the trouble of making him so far, so I'll post what I have and if no one else makes a cleric, I'll finish him as our back up. He has no gear, can have any, and I didn't know if giving him wish spells would break his vow, but I gave him +5 inherit bonuses across the board anyway.
Saint Morning Star: Male human Monk 20, Apostle of Peace 80, Saint; Medium-size humanoid; HD 80d4 (240), 20d6(80) + 1,400 (CON) hp 1,720; Init +13; Spd 90 ft., fly 60 ft. good; AC 138/142 evil (touch 80/84, +12 natural + 13 DEX,+53 WIS,+32 exalted, +4 monk AC, +4 evil, deflection +14 flat-footed 125/129); Atk +68/+68/+68/+63/+58 melee (fist) (1d20+9/20/X2 SQ Human traits; AL LN; SV Fort (52+14+23=94), Ref (52+13+23=88), Will (52+53+23=128)
Str: 28 + 9 (Base 10 (2), +13 enhancement, +5 inherit)
Dex: 36 + 13 (Base 12 (4),+19 enhancement, +5 inherit)
Con: 38 + 14 (Base 14 (6),+19 enhancement, +5 inherit)
Int: 30 + 10 (Base 10 (2), +15 enhancement, +5 inherit)
Wis: 116 + 53 (Base 16 (10), +25 level enhancements, +25 enhancement, +5 inherit, great wisdom XXXXIV )
Cha: 44 + 17 (Base 14 (6), +25 enhancement, +5 inherit)

Skills and Feats:


Character level feats to 20th level: Power Attack, eschew materials, extend, weapon focus (fists), greater weapon focus (fists), enlarge, empower, maximize, weapon finesse

Epic Character Feats: Exceptional deflection, ignore material component, infinite deflection, positive, reflect arrows, shattering strike, spectral strike, Great Wisdom XXXXV, epic spell,


Epic Apostle of peace:




Voluntary poverty

+4 exalted AC +32

Bonus exalted feats 51

Endure elements -50 - 140

Exalted strike +5 or +31

Sustenance - doesn’t need to eat

Deflection - +13

Resistance - +23

Ability bonuses

Wisdom +25

Charisma +25

Dexterity +19

Constitution +19

Intelligence +15

Strength +13

Natural armor +12

Mind shielding - immune to detect thoughts and discern lies and discern alignment

Damage reduction - 50/-evil

Greater sustenance - doesn’t need to breathe

Energy resistance - 70 acid, sonic, electric, fire and cold

Regeneration -

True seeing

Saint - 2nd ac wisdom bonus

Holy power - +2 on all powers

Holy touch - 1d6 holy damage and 1d8 undead

Spell like ability - guidance, resistance, virtue and bless

Fast heal 10

Immunities - acid, cold, electricity and petrifaction

Keen vision

Protective aura - magic circle against evil and lesser globe of invulnerability

Tongues

Abilities con +2, wis +2 chr +4









29 0f 51

Exalted feats

Consecrate spell

Exalted spell resistance +4 against evil

Exalted turning undead take 3d6

Gift of faith

Fists of heaven

Hands of the healer

Holy ki strike +2d6 holy damage against evil

Nimbus of light

Holy Radiance undead take 1d4/round within ten feet

Holy subdue - can turn lethal damage into non lethal

Non lethal substitution

Purify spell

Resounding blow dc 10+50+ CHR will or 1round cower

Sacred vow

Quell the profane dc 10+50+ CHR fort or 1d4 STR

Sanctify ki strike

Stigmata

Spell focus good

Subduing strike

Touch of golden ice

Vow of abstinence

Vow of chastity

Vow of nonviolence

Vow of obedience

Vow of peace dc 10+50+ CHR will or calm emotions 20 feet radius and +2 natural/deflection and exalted and dc 10+50+ con or shatters weapon

Vow of poverty

Vow of purity

Words of creation





 

Turanil said:
Bookmarked!
You might also want to check out this one, the same principle but a slightly different design. Both are excellent.

Concerning this project I want to restrict myself to the Castle in the Void (borrowing from similar stuff I did a long time ago in my munchkin days).
That's unfortunate, you have great ideas. Your input will be missed. :(

DM_Rocco said:
Anyway, I went through the trouble of making him so far, so I'll post what I have and if no one else makes a cleric, I'll finish him as our back up. He has no gear, can have any, and I didn't know if giving him wish spells would break his vow, but I gave him +5 inherit bonuses across the board anyway.
I don't have the Book of Exalted Deeds, so can't really understand most of this. But it seems the character doesn't mesh well with the Epic rules, so a straight cleric will be better. Ashame, really, it does seem to be an excellent concept.
IMO, making the characters is the EASY part. I think we can whip together a "party" by the end of the week or so, especially with the free time over the weekend. We could manage a more plain cleric if this character doesn't work.
 

Yair said:
You might also want to check out this one, the same principle but a slightly different design. Both are excellent.


That's unfortunate, you have great ideas. Your input will be missed. :(


I don't have the Book of Exalted Deeds, so can't really understand most of this. But it seems the character doesn't mesh well with the Epic rules, so a straight cleric will be better. Ashame, really, it does seem to be an excellent concept.
IMO, making the characters is the EASY part. I think we can whip together a "party" by the end of the week or so, especially with the free time over the weekend. We could manage a more plain cleric if this character doesn't work.

I thought it would be really fun to make, and it was, but not many people have the exaulted rules book, so I think I'll ask my friend to make a 100th level cleric up.. He plays them well, I think he would do a good job.
 

Yair,


You seemed to have done some math for what things cost beyond the epic book, can you list that here to same be the pain of making a chart:\

Thanks;)
 

DM-Rocco said:
Yair,


You seemed to have done some math for what things cost beyond the epic book, can you list that here to same be the pain of making a chart:\

Thanks;)
I, eh don't have such a chart to post. I use an XLS spreadsheet, actually, but only to sum things up. It really isn't all that complicated.

I basically follow the prices in the non-Epic SRD, except that Epic items get prices multiplied by 10 (as per the rules).

I attach a wizard character I've spent a little time working on, maybe you'll like how I work. I basically type up some ideas in a text document, follow up with "blocks" for each class or stack of levels, then fill out the blocks with feat and skill choices. Then I paste the template of an empty character sheet and add it all together, I didn't get to that stage with the wizard yet.
The gear I add up on a spreadsheet. This particular spreadsheet also has a sheet for Intelligence and resulting skill ranks, as a wizard Int increases way too many times for me to do the calculations in my head.
The cost format in the cost formula is usually Spell Level x Caster Level x 2000 [or 1800] x 1.0 [or other multiplier, for duration of a constant effect, or charges per day for command-word] x 1.5 [if in an unproper body slot; x2 if no slot] x 1.5 [if it's an ability added beyond the primary ability]. The robe also has a x 0.7 for being a Good-only item. At times, the formula is all made up, where the guidelines are vauge or nonexistent.

Of course, the prices are very wonky and in many cases unclear. Genreally, 5/day costs as much as at will and too cheap constant-effects are the main hurdle. I also very much dislike the fact that an item has only one Caster Level, it throws things out of whack.

At this point I've got the wizard half-done (feats & consolidation missing - not counting epic magic), and the rouge likewise (equipment and gearing-up missing).

I hope this helps.

Yair
 

Attachments


DM-Rocco said:
Okay, 100th level module proposal...

[snip]

What do you guys think?

COOL!!!! :D

I am so stealing that plot. Thanks!

I am just catching up on this thread, so I'll read some more and chime in with my ideas. Don't expect to make a char or anything, but I am definitely working on a similar campaign idea (basically works across a 60-level arc with chars starting at level 1 (in the Realms) and ascending to level 60 and full-blown divine status) and am greatly enjoying this thread.

I think I may adapt and run this adventure arc as the PCs in my campaign hit 20th level. It will be an awesome challenge and introduction into truly Epic adventuring.

Keep it up!

Ozmar the Excited
 

Think I'll run a version of this at char level 40. My plot idea is that the creator god (AO) will be first imprisoned by some evil FR gods and then either freed or destroyed by the PCs, leading to a second Time of Troubles during which the PCs (returned to level 40) will be able to slay some gods and acquire divine ranks for themselves.

Oh, minor nitpick (feel free to tell me to shove it if I'm being too picky), but you mentioned several times that people would teleport to Sigil. Well, you can't teleport into Sigil. In fact, you can't teleport from one plane to another plane at all, you need plane shift or gate (or astral travel) or a similar spell to cross planes. Even then, you can't gate or plane shift into Sigil, since the only entrance to Sigil is through a portal, and the Lady controls them. So you can't use gate or plane shift or any mortal spell to enter Sigil. Finally, since the Lady bars gods from entering Sigil, no divine power can enter either. That is, if you want to go "by the book". All this makes Sigil a perfect center point for the plot, since the gods can't intervene to restore order, and must send the 100th level (but still mortal) PCs in to save the cosmos.
 

Ozmar said:
COOL!!!! :D

I am so stealing that plot. Thanks!

I am just catching up on this thread, so I'll read some more and chime in with my ideas. Don't expect to make a char or anything, but I am definitely working on a similar campaign idea (basically works across a 60-level arc with chars starting at level 1 (in the Realms) and ascending to level 60 and full-blown divine status) and am greatly enjoying this thread.

I think I may adapt and run this adventure arc as the PCs in my campaign hit 20th level. It will be an awesome challenge and introduction into truly Epic adventuring.

Keep it up!

Ozmar the Excited

Grrr, steal my ideas, you bastard:]

Well, if one of your PCs die on the way to the spire because they can't survive without magic as titans are raining down boulders at them while they are climbing 1,000 miles in a no magic area and they tell you that your adventure is totally gay, just be sure to tell them it was my idea:p
 

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