DM-Rocco
Explorer
Yair said:You know what, there is really no point to discussing this point since we're just going to make our characters and design/playtest the things with them anyways (I think?). So I suggest we just make our characters, and in the adventure provide them as pregenerated PCs along with the guidelines for PC generation if the players want to go that route.
I hence suggest also making a level-20 version of our characters in the adventure, to allow them to participate in the first part of it.
Yes, I think we should make a 100th level pregenerated character and a 20th level version of him, although for game purposes, if we do the trek through the outlands and towards the spire, there are only two events that come to mind where you need to have 20th level stats, a encounter with titans at the base of the tower, which I just thought to add over the course of the last few days, and climbing the spire, which could prove dangerous in a area where no magic works.
Yair said:Perhaps you are right. Alrignt then, back to the original proposal.
Yeh me, I like being right

Yair said:Quote:
Originally Posted by DM-Rocco
Ioun stones all a source of contention between DMs, they don't clearly state they are an enhancment bonus ...
Well, the SRD says it's an enhancement bonus. Maybe it got errat'ed?
Hmm, I don't read the SRDs, we always just wnet by the books and it is unlisted there, no biggy, simple to change

Yair said:Quote:
I really liked your Bard, I thought it would be really cool for you to use your high diplomacy to summon/convert up an army to fight for us so we can drink beer and smoke cigars. Oh well, this one will be cool too.
ThanksUnfortunately, with his insande number of followers he would complicate matters far too heavily for the DM. Not to mention having to build his cohort... There is a reason we said no Leadership feats.
Well, I will miss him, I thought he was cool, and even though he had many followers and a cohort, you could have left them behind or had them prepare defenses for a battle that would be sure to come. oh well, probably for the best.
Yair said:Quote:
The guy who created the wizard hasn't been back, don't know if he is still playing in this, so far I think just us have then submitted characters. PCGreathouse was going to make a Paladin I believe. I can make and play whatever to balance the party if no one wants to play a certain class.
I hope the others come and play with us. At any rate, I think we can create the adventure and whatever characters are needed, and I think we could arrange for playtesting with little problem even if participation in the module building itself will be weaker.
I have enlisted a friend of mine to help out too. He said he would be up for it, although, he also said he was going to give me a break and DM too, he has thrown 3 different campiagns in front of me, including making characters, and I am still waiting for him to come through

Well, he should be in, he has a lot of good ideas. If we have too, we will have to do it ourselves.
Yair said:Quote:
Let us ammend the classes you can choose too:
1 base class
1 prestiege class
1 epic prestige class
You must take at least ten levels in a base class, max out the prestiege class and take at least ten levels in a epic prestiege class. That way you can't cheese to bad.
Alright. Frankly, I'm not going to stick too closely to the guidelines if it fits a character concept. At the worst case scenario, you'll offer rejects and I'll amend it. No big deal.
My rouge is progressing nicely, I'm down to choosing magic gear - which is pretty difficult. I expect to post it tomorrow or so.
He's a bit more munchklin, I hope you will forgive me.![]()
Yair
Grrr, you munchkined, you bastard
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Just kidding, anyway, while I don't want to get carried away with the characters, at a 100th level the characters will tend to lean that way anyway. I could have gotten as much as a 236 dr/- on my dwarven defender, but settled for a pultry 90 dr/-
