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Serious inquiries only please - 100th level adventure hook and module in development


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Eh... carry on the good work... :)

I am still on vacation; see you in a week or so...

Yair

P.S. French keyboards are WEIRD
 

ok guys so i was reading through some of the posts and I came up with an idea that i havent seen anyone else use.

I know that you can buy an item for 100,000 gold that will permantly increase any of your stats by 1 point.

1pt.= 100,000
10pt. = 1,000,000
100pt = 10,000,000
1000pt = 100,000,000
2000pt. = 200,000,000

2000 extra points by these items, 20 points due to being level 100, and surly with 50,000,000 gold, I can get items that give +6 to everything else b/c i was always told that +6 is the biggest enchantment bonus you cn have an a single item. Total = 2020 points to move around between your stats, and at least a +6 bonus due to other magical items like a +6 belt of Strength etc..... Now... i could take all of my points and put them in a single place, but that would be wrong so i evenly spaced them out. 2020 dived by 6 is 336 with 4 left over. So yuou put 336 points in each catagory and the other 4 where ever you wish.

Str. 10 ( base) +6 magical item +336 = 352 (+172)
Dex. 10 ( base) +6 magical item +336 = 352 (+172)
Con. 10 ( base) +6 magical item +336 = 352 (+172)
Int. 10 ( base) +6 magical item +336 = 352 (+172)
Wis. 10 ( base) +6 magical item +336 = 352 (+172)
Cha. 10 ( base) +6 magical item +336 = 352 (+172)


Now also lets say that im an elf.

Monk = 30
sorceror = 60
Dragon Disciple = 10

Now the problem comes with getting your spells. Luckly I stayed up for HOURS figuring out just exactly how many spells i would have with the stats that i have now, and heres what i found out.

Spell Level === 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
bonus spells 43 /42 /42 /42 /42 /41/41/41/41

Now im also not accounting for the bonus spells you get for being a DD or anything else for being a DD. Honestly i have a huge migrane from trying to figure out the # of bonus spells you get just from your stats.

All i know is that by being a monk your AC is HUGE! base =10 DD = +4natural (i think) Ac from Dex = 172, and Wis. = 172. Grand total = 358 !!!!!!!!!:) :) :) :)

Honestly guys im so tired my entire body hurts. If anyone would like to know how i came up with the bonus spells ill try and talk ya through it. I'll also try to make a chart of the bonues spells and post it in here sometime.

Also if anyone finds something that i did wrong than PLZ PLZ PLZ PLZ PLZ let me know and I'll try to fix them
 

LordBOB said:
ok guys so i was reading through some of the posts and I came up with an idea that i havent seen anyone else use.

I know that you can buy an item for 100,000 gold that will permantly increase any of your stats by 1 point.

1pt.= 100,000
10pt. = 1,000,000
100pt = 10,000,000
1000pt = 100,000,000
2000pt. = 200,000,000

2000 extra points by these items, 20 points due to being level 100, and surly with 50,000,000 gold, I can get items that give +6 to everything else b/c i was always told that +6 is the biggest enchantment bonus you cn have an a single item. Total = 2020 points to move around between your stats, and at least a +6 bonus due to other magical items like a +6 belt of Strength etc..... Now... i could take all of my points and put them in a single place, but that would be wrong so i evenly spaced them out. 2020 dived by 6 is 336 with 4 left over. So yuou put 336 points in each catagory and the other 4 where ever you wish.

Str. 10 ( base) +6 magical item +336 = 352 (+172)
Dex. 10 ( base) +6 magical item +336 = 352 (+172)
Con. 10 ( base) +6 magical item +336 = 352 (+172)
Int. 10 ( base) +6 magical item +336 = 352 (+172)
Wis. 10 ( base) +6 magical item +336 = 352 (+172)
Cha. 10 ( base) +6 magical item +336 = 352 (+172)


Now also lets say that im an elf.

Monk = 30
sorceror = 60
Dragon Disciple = 10

Now the problem comes with getting your spells. Luckly I stayed up for HOURS figuring out just exactly how many spells i would have with the stats that i have now, and heres what i found out.

Spell Level === 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
bonus spells 43 /42 /42 /42 /42 /41/41/41/41

Now im also not accounting for the bonus spells you get for being a DD or anything else for being a DD. Honestly i have a huge migrane from trying to figure out the # of bonus spells you get just from your stats.

All i know is that by being a monk your AC is HUGE! base =10 DD = +4natural (i think) Ac from Dex = 172, and Wis. = 172. Grand total = 358 !!!!!!!!!:) :) :) :)

Honestly guys im so tired my entire body hurts. If anyone would like to know how i came up with the bonus spells ill try and talk ya through it. I'll also try to make a chart of the bonues spells and post it in here sometime.

Also if anyone finds something that i did wrong than PLZ PLZ PLZ PLZ PLZ let me know and I'll try to fix them

Um, by permanently increase 1 stat for 100,000 you mean the manuals of training that give an inherit bonus? Because you can only have up to a +5 inherit bonus and you can't stack other sources and we have just given everyone a straight +5 across the board at no cost as an inherit bonus.

So, where did you get the bonus from and what kind of bonus would it be?
 

well man i had no idea how you all got the inherited bonus. I also didnt realise that you could only have a +5 on all of those stats. I got those bonuses b/c i didnt know there was a "cap" on the number of pluses you could have. If there wasnt a cap on the manuels that you could have than my plan would work perfectly. So i guess disregard my last comment about the character creation.

Still if your DM allowed you to buy the Manuels without a max than i think that would cause for an awesome character.

I would still like to make the monk/sorcerer/Dragon Disciple combo. Use the monks to increase your base land speed by +90 to have a total base land speed of 120ft. That would also let you fly at 120ft which is AWESOME!!!!
 

LordBOB said:
Still if your DM allowed you to buy the Manuels without a max than i think that would cause for an awesome character.

Well, I know we use a lot of extra balancing/restricting rules here but his ones actually from the DMG. Did seem incredible though.
 

CRGreathouse said:
Quick commnents:

First of all, you do need to be a little nuts to make a 100th-level campaign. :)

I like Turanil's adventure idea.

I'll make a 100th-level paladin to complement your wizard; just give me some time.

I think the sources I mentioned in the the post you quoted should be allowed in addition to the sources you listed -- there aren't that many resources for super-high level games. I may want ot use Legends of Avadnu, for example.

I'm curious to see how something like this shakes out, so what the heck.

Give me a day or two to mull it over, but I think I can contribute a worthwhile Monk to the group.
 

Belbarid said:
I'm curious to see how something like this shakes out, so what the heck.

Give me a day or two to mull it over, but I think I can contribute a worthwhile Monk to the group.

Sounds good, I will check your character for stats and feats and what not and be the final voice concerning what is and is not allowed. Sage has kind of adopted the position of checking money for items and what not, so if he doesn't mind and you have a pricing question, just ask him and welcome aboard :)
 

LordBOB said:
well man i had no idea how you all got the inherited bonus. I also didnt realise that you could only have a +5 on all of those stats. I got those bonuses b/c i didnt know there was a "cap" on the number of pluses you could have. If there wasnt a cap on the manuels that you could have than my plan would work perfectly. So i guess disregard my last comment about the character creation.

Still if your DM allowed you to buy the Manuels without a max than i think that would cause for an awesome character.

I would still like to make the monk/sorcerer/Dragon Disciple combo. Use the monks to increase your base land speed by +90 to have a total base land speed of 120ft. That would also let you fly at 120ft which is AWESOME!!!!

Page 21, DMG, 3.5, if you are wondering. Normally you can increase you enhancement bonus to whatever amount you like if you have the money. You could, if the DM allowed, make an item that gave you a +20 sacred bonus to STR, but you can never have an inherit bonus greater than +5. Also, as crazy as this sounds, we had to have limits on things, otherwise everythinng would be way out balanced, thus only the +5 inherit bonus and no more than a +30 enhancement bonus.

You are more than welcome to make a character though, if ya like.
 

im going to fix something i said so that i dont get yelled at for it. You do not get +90 base land speed. I believe it is only +60 at 20th level giving you a total base land speed of 90ft per round thus letting you also fly at 90 ft. which is still awesome.

I would indeed like to build a character but im no where near skilled enough to be able to figure out the feats and what all they do.

If someone would like to make me an elf monk/sorceror/DD than it would be much appreciated.

monk 30
sorceror 60
DD 10

or you could change the levels of the monk and sorceror to whatever you would like it be be. Im just throwing ideas and hopefully someone will catch my idea or at least part of it.
 

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