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Level 87 Commoner

Kolshadai's personal servant is an easily-forgettable old man, wearing a peasant's hat and learning against a heavy, curled, long shaft of wood. Those that will notice him may note his worn but quality attire, a sturdy cloak, and even some jewelry (a ring, periapt, and bracers); none seem magical. They might even notice the “walking stick” is a heavy combat scythe's shaft. In combat, a brilliant energy blade springs from it. He is surprisingly agile and healthy, especially for his age.
But the servant is often dismissed and ignored, even in the midst of battle. Usually, no one even notices or remembers he is around - including the players.
His paces are light and almost inaudible [Move Silently 107, usually], and he is unnoticed and effectively invisible [Concealment 50%].

Almonee, the Forgotten CR86
Male Old Human Commoner 20/Shadowdancer 9/Void Incarnate 10/Expert 20/Aristocrat 20/Warrior 8
NG Medium Humanoid (Human)
Uses SRD, including Epic section, the Void Incarnate PrC from WotC's site, and Flaws from Dragon.
Senses darkvision 60 feet; Listen +8, Spot +8
Languages Common
---
AC 35, touch 27, flat-footed 23; Concealment 50%
Hp 1365 hp (87 HD); DR 15/-
Immunne mind-affecting and information gathering divinations, force effects, impeded movement
Fort +74 ,Ref +74, Will +70
---
Init always last; Spd 30 ft
Melee Scythe +58/+53 (2d4+1 19-20/x4) [+2 (+2d6+2) vs. plants]
Base Atk +50 [10+40 epic]; GRP +51
Atk Options power attack
Combat Gear
_ +4 Plant Bane Keen Scythe of Brilliant Energy
---
Abilities Str 13, Dex 35, Con 35, Int 17, Wis 26, Cha 15
SQ fast healing 9
Flaws Unimportant NPC, Peasant Hat
Feats Cleave, Combat Reflexes, Damage Reduction x 5, Dexterous Will, Dodge, Epic Dodge, Epic Fortitude, Epic Reflexes, Epic Will, Epic Skill Focus (Profession: farmer), Epic Weapon Focus (scythe), Fast Healing x 3, Great Cleave, Great Fortitude, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (scythe), Power Attack, Proficiency (scythe), Mobility, Self Concealment x 5, Skill Focus (Profession: farmer)
Skills Bluff +26, Diplomacy -13, Escape Artist +36, Heal +70, Hide +102, Knowledge (local) +9, Move Silently +102, Perform (dance) +7, Profession (farmer) +145, Ride +17, Swim +6, Tumble +94
---
Possessions (4,589,718 gp)
_Tome of X +5 have all been read (0 gp)
_Boots of Dexterity +10 (1,000,000 gp), +30 Move Silently (135,000 gp)
_Belt of Constitution +10 (1,000,000 gp)
_Periapt of Wisdom +10 (1,000,000 gp)
_Cloak of Resistance +10 (1,000,000 gp)
_Scythe (318 gp) of Farming (+30 to skill, 135,000 gp) +4 Plant Bane (+1) Brilliant Energy (+4) Keen (+1) (200,000 gp) (in total 335,318 gp). This item is cursed: the character wielding it may not cast any spells, and must add at least one level as a Commoner if he doesn't already have one. The weapon's blade is usually withdrawn, leaving only the shaft; the energy blade manifests on command.
_Bracers of Armor +8 (64,000 gp)
_Ring of Protection +5 (50,000 gp)
_Sustaining Spoon (5,400 gp)

Weapon and Armor Proficiencies: He is proficient with all martial and simple weapons, and with all shields (but not tower shields). In addition, he is proficient with hand crossbows.
Peasant Hat: In addition to a -15 penalty to Diplomacy, other PCs in the party can command him once per day (no save). He never removes the hat.
Unimportant NPC: He has no name (Almonee is “someone” in the Common tongue), is never included in the division of treasure, and always goes last (if someone remembers to include him at all).
Hide in Plain Sight (Su): As long as he is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind, even while being observed.
Improved Evasion (Ex): If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw, and half on a failed save.
Darkvision (Su): A shadowdancer can see in the dark as though under the effect of a darkvision spell.
Improved Uncanny Dodge (Ex): A shadowdancer retains his Dexterity bonus to AC when flat-footed or struck by an invisible attacker. He cannot be flanked, except by a rouge of at least level 13.
Shadow Illusion (Sp): Once per day, a shadowdancer may cast silent image (CL 9).
Summon Shadow (Su): As a shadowdancer he may summon a shadow, except it's alignment is NG and it cannot spawn, and is advanced by +4 HD. If it is destroyed, he loses 1800 XP (Fort DC 15 half). Almnonee does not currently have a shadow.
Shadow Jump (Su): As a shadowdancer he can jump up to 80 feet between shadows as if by dimension door (10 feet minimum).
Defensive Roll (Ex): Once per day, when he would be reduced to 0 hp or less from a blow, Reflex DC=damage he takes half damage.
Slippery Mind (Ex): If affected by an enhancement and fails his saving throw, 1 round later she can retry it.
Blank Aura (Ex): He and his equipment radiate no aura of any kind. As a standard action, he can extend this to two more willing creatures within 30 feet for 24 hours.
Void Presence (Ex): Opponents unconsciously ignore him, and are always flat-footed, except for a round if he attacks them (mind-affecting). Gather Information on him suffers a -30 penalty.
Improved Mettle of Fortitude (Ex): If exposed to any effect that allows a Fortitude save for a partial or half effect, he suffers no effect with a successful saving throw, and only partial or half effect on a failed save.
Blank Mind (Ex): He is protected by mind blank at all times. He can extend this to one creature within 30 feet for 24 hours, as a standard action.
Improved Mettle of Will (Ex): If exposed to any effect that allows a Will save for a partial or half effect, he suffers no effect with a successful saving throw, and only partial partial or half effect on a failed save.
Null Strike (Ex): Once per day, he may declare any melee or ranged attack he makes to be a touch attack.
Empty Form (Ex): He has a permanent freedom of movement effect on him at all times. He is immune to force effects.

He may use his Heal to quicken recovery (2-3 hp per level in one hour) up to six characters. He may Hide and Move Silently up to his Speed at a -5 penalty. He can make 77 gp per week plying his trade as a farmer, implying he does the work of 770 farmers. Using Tumble he may ignore any falling damage, and gains +22 to AC in total defense, or +8 when fighting defensively.
As a character, he is fairly useless: with weak melee ability, no ranged combat or spellcasting ability, and virtually no relevant skills. But he should be a survivor, if only becuase no one will bother to target him, and he is an excellent farmer.
 

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Sage said:
You'll note that the last calculation comes kinda close to my previous calculation (which was based on a more or less logical continuation of the NPC gear value talbe at the end og the ELH).
Aha, well that's a table I don't have. (I only work with the SRD.)

I think we can savely assume that it's not an exponential regression ;)
Sigh, and I was hoping for a loan for poor Kolshadai... :p

I think DM-Rocco should decide how much money your cohor should have after reading this extendive report on the subject :p
I agree!
 

lol
-Epic skill focus (porfession farmer]
-plant bane scythe

he's great :D

I've checked his item prices, they're all fine.
I was a little unsure about the special abilities of the scythe adding to +6 but I couldn't find any rules stating it couldn't be none with non-epic rules.

Sure is one super farmer!
 


Sage said:
Ok, pulling out calculator:

Expentntial Reg:
money = 31674*1.1^level
87th level = 126,000,000 gp roughly

Power reg:
money = 141* level^2.4
87th level = 6,400,000 gp roughly

I don't think it's exponential. True the exponential regression comes closer, but I only have 10 points of reference.
You'll note that the last calculation comes kinda close to my previous calculation (which was based on a more or less logical continuation of the NPC gear value talbe at the end og the ELH).

Including all 30 points form both list will give a disjointet curve at around 20th level and less adequate regression but here it is:

exponential reg (again closer):
money = 1647 * level^1,24
87th level = 224,616,000,000 gp roughly

Power reg:
money = 200*level^2.2
87th level = 3,700,000 gp roughly

I think we can safely assume that it's not an exponential regression ;)

I think DM-Rocco should decide how much money your cohor should have after reading this extensive report on the subject :p

Must stop *holds head from exploding*, stop the math, can't take much more. :confused:

All kidding aside, I think, as a gut reaction, your cohort should get gold equal to a PC of 87th level. I didn't know that NPCs get less and as a cohort, you commoner levels should be treated as PC levels. So, figure out how much gold an 87th level character gets and let me know. Then I may adjust it slightly.

That being said, I hang my head for not taking college level math :(
 

Yair said:
Kolshadai's personal servant is an easily-forgettable old man, wearing a peasant's hat and learning against a heavy, curled, long shaft of wood. Those that will notice him may note his worn but quality attire, a sturdy cloak, and even some jewelry (a ring, periapt, and bracers); none seem magical. They might even notice the “walking stick” is a heavy combat scythe's shaft. In combat, a brilliant energy blade springs from it. He is surprisingly agile and healthy, especially for his age.
But the servant is often dismissed and ignored, even in the midst of battle. Usually, no one even notices or remembers he is around - including the players.
His paces are light and almost inaudible [Move Silently 107, usually], and he is unnoticed and effectively invisible [Concealment 50%].

*SNIP*
As a character, he is fairly useless: with weak melee ability, no ranged combat or spellcasting ability, and virtually no relevant skills. But he should be a survivor, if only becuase no one will bother to target him, and he is an excellent farmer.

Dare I ask what this is?
_Sustaining Spoon (5,400 gp)

And I was half expecting to see Perform (blank Stare) 90 ranks, skill focus perform (blank Stare), epic skill focus perform (blank Stare) :lol: :p :lol: :p :lol: :p rofl

How much gold would that be, for perform (blank stare) over 100?

Imagine the divine beings who would flock to you just to see you give them a dumb blank stare. ;)
 

DM-Rocco said:
Dare I ask what this is?
_Sustaining Spoon (5,400 gp)
SRD said:
Sustaining Spoon

This unremarkable eating utensil is typically fashioned from horn. If the spoon is placed in an empty container the vessel fills with a thick, pasty gruel. Although this substance has a flavor similar to that of warm, wet cardboard, it is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans.

Faint conjuration; CL 5th; Craft Wondrous Item, create food and water; Price 5,400 gp.
I call it "Peasant's Stew".
 

DM-Rocco said:
All kidding aside, I think, as a gut reaction, your cohort should get gold equal to a PC of 87th level. I didn't know that NPCs get less and as a cohort, you commoner levels should be treated as PC levels. So, figure out how much gold an 87th level character gets and let me know. Then I may adjust it slightly.
No, NPCs always get less than PCs of equal rank. Consider it from the take-their-loot angle: if they had PC gear, then after defeating 4 of them the PCs would double their gear value (for a 4-member party), which is waay to much treasure. Still, NPCs get a bit more than treasure-by-EL for some reason. At any rate, they do have less than PCs.
I actually managed fairly well under 5,000,000. I think it would be best to increase it to around 7,000,000 as Sage recommends, he's done the math.
 

I've been trying to bring together a coherent picture of the power levels involved. Here are the characters we've got, as I understand:
Andronicus the Wizard [Moleculo]: 2250 hp; AC 39; Attack +51; Saves 79, 59, 55; DC 71 [items changed to +30 to Abilities]
Unbreakable the Fighter [DM-Rocco]: 3087 hp; AC 108 to 137; Attack +139; Saves 100, 99, 90; damage/round 506 to 800
Kolshadai the Bard [Yair]: 983 hp; AC 86; Attack +76; Saves 98, 110, 96; damage/round 309
Sonasti the Rouge[Sage]: 1700 hp; AC 105; Attack +97; Saves 78, 124, 77; damage/round 3328 +40 negative levels
(The other characters do not have guideline-based equipment so I can't really evaluate them.)

What we can see is that, first of all, Sage puts us all to shame. He attacks with 4 weapons, does horrid sneak attack damage and 40 levels to boot. Essentially, anything he can regularly hit and is not immune to sneak attack and energy drain will be eliminated in one round from 30 feet away. And he practically can't be hurt, or even noticed. You've got one scary character there, Sage.

More to the point, this is starting to set a standard of capabilities I think. I suggest the following Value Guidelines:
*hp should around 3000 hp for front-line combatants, 1000 to 2000 for secondary combatants and other characters.
*AC must be 60 to have any chance of being useful against even non-combatants. AC 100 to 110 is needed to function in combat, with 150 or so needed for a decent chance to evade front-line combatants.
*Attack bonus of +100 or so is needed for secondary combatants, and frontliners can reach +140 or so.
*Spell DCs reach 71 or so; almost anyone saves automatically.
*Saves are often set too high; +71 or so should suffice. (Epic spells may break this.)
*A reasonable (optimal) damage output will be around 1000 hp/round, around 3000 is deadly and below 500 is weak.

That should be useful for fine-tuning our characters.
 

Yair said:
No, NPCs always get less than PCs of equal rank. Consider it from the take-their-loot angle: if they had PC gear, then after defeating 4 of them the PCs would double their gear value (for a 4-member party), which is waay to much treasure. Still, NPCs get a bit more than treasure-by-EL for some reason.

Prob b/c some monsters (or even quite a few of them) have low or no treasure. So it helps to balance it out if the PCs face a various mix of opponents.

Ozmar the Student of Encounter Theory
 

Into the Woods

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