Yair
Community Supporter
Level 87 Commoner
Kolshadai's personal servant is an easily-forgettable old man, wearing a peasant's hat and learning against a heavy, curled, long shaft of wood. Those that will notice him may note his worn but quality attire, a sturdy cloak, and even some jewelry (a ring, periapt, and bracers); none seem magical. They might even notice the “walking stick” is a heavy combat scythe's shaft. In combat, a brilliant energy blade springs from it. He is surprisingly agile and healthy, especially for his age.
But the servant is often dismissed and ignored, even in the midst of battle. Usually, no one even notices or remembers he is around - including the players.
His paces are light and almost inaudible [Move Silently 107, usually], and he is unnoticed and effectively invisible [Concealment 50%].
Almonee, the Forgotten CR86
Male Old Human Commoner 20/Shadowdancer 9/Void Incarnate 10/Expert 20/Aristocrat 20/Warrior 8
NG Medium Humanoid (Human)
Uses SRD, including Epic section, the Void Incarnate PrC from WotC's site, and Flaws from Dragon.
Senses darkvision 60 feet; Listen +8, Spot +8
Languages Common
---
AC 35, touch 27, flat-footed 23; Concealment 50%
Hp 1365 hp (87 HD); DR 15/-
Immunne mind-affecting and information gathering divinations, force effects, impeded movement
Fort +74 ,Ref +74, Will +70
---
Init always last; Spd 30 ft
Melee Scythe +58/+53 (2d4+1 19-20/x4) [+2 (+2d6+2) vs. plants]
Base Atk +50 [10+40 epic]; GRP +51
Atk Options power attack
Combat Gear
_ +4 Plant Bane Keen Scythe of Brilliant Energy
---
Abilities Str 13, Dex 35, Con 35, Int 17, Wis 26, Cha 15
SQ fast healing 9
Flaws Unimportant NPC, Peasant Hat
Feats Cleave, Combat Reflexes, Damage Reduction x 5, Dexterous Will, Dodge, Epic Dodge, Epic Fortitude, Epic Reflexes, Epic Will, Epic Skill Focus (Profession: farmer), Epic Weapon Focus (scythe), Fast Healing x 3, Great Cleave, Great Fortitude, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (scythe), Power Attack, Proficiency (scythe), Mobility, Self Concealment x 5, Skill Focus (Profession: farmer)
Skills Bluff +26, Diplomacy -13, Escape Artist +36, Heal +70, Hide +102, Knowledge (local) +9, Move Silently +102, Perform (dance) +7, Profession (farmer) +145, Ride +17, Swim +6, Tumble +94
---
Possessions (4,589,718 gp)
_Tome of X +5 have all been read (0 gp)
_Boots of Dexterity +10 (1,000,000 gp), +30 Move Silently (135,000 gp)
_Belt of Constitution +10 (1,000,000 gp)
_Periapt of Wisdom +10 (1,000,000 gp)
_Cloak of Resistance +10 (1,000,000 gp)
_Scythe (318 gp) of Farming (+30 to skill, 135,000 gp) +4 Plant Bane (+1) Brilliant Energy (+4) Keen (+1) (200,000 gp) (in total 335,318 gp). This item is cursed: the character wielding it may not cast any spells, and must add at least one level as a Commoner if he doesn't already have one. The weapon's blade is usually withdrawn, leaving only the shaft; the energy blade manifests on command.
_Bracers of Armor +8 (64,000 gp)
_Ring of Protection +5 (50,000 gp)
_Sustaining Spoon (5,400 gp)
Weapon and Armor Proficiencies: He is proficient with all martial and simple weapons, and with all shields (but not tower shields). In addition, he is proficient with hand crossbows.
Peasant Hat: In addition to a -15 penalty to Diplomacy, other PCs in the party can command him once per day (no save). He never removes the hat.
Unimportant NPC: He has no name (Almonee is “someone” in the Common tongue), is never included in the division of treasure, and always goes last (if someone remembers to include him at all).
Hide in Plain Sight (Su): As long as he is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind, even while being observed.
Improved Evasion (Ex): If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw, and half on a failed save.
Darkvision (Su): A shadowdancer can see in the dark as though under the effect of a darkvision spell.
Improved Uncanny Dodge (Ex): A shadowdancer retains his Dexterity bonus to AC when flat-footed or struck by an invisible attacker. He cannot be flanked, except by a rouge of at least level 13.
Shadow Illusion (Sp): Once per day, a shadowdancer may cast silent image (CL 9).
Summon Shadow (Su): As a shadowdancer he may summon a shadow, except it's alignment is NG and it cannot spawn, and is advanced by +4 HD. If it is destroyed, he loses 1800 XP (Fort DC 15 half). Almnonee does not currently have a shadow.
Shadow Jump (Su): As a shadowdancer he can jump up to 80 feet between shadows as if by dimension door (10 feet minimum).
Defensive Roll (Ex): Once per day, when he would be reduced to 0 hp or less from a blow, Reflex DC=damage he takes half damage.
Slippery Mind (Ex): If affected by an enhancement and fails his saving throw, 1 round later she can retry it.
Blank Aura (Ex): He and his equipment radiate no aura of any kind. As a standard action, he can extend this to two more willing creatures within 30 feet for 24 hours.
Void Presence (Ex): Opponents unconsciously ignore him, and are always flat-footed, except for a round if he attacks them (mind-affecting). Gather Information on him suffers a -30 penalty.
Improved Mettle of Fortitude (Ex): If exposed to any effect that allows a Fortitude save for a partial or half effect, he suffers no effect with a successful saving throw, and only partial or half effect on a failed save.
Blank Mind (Ex): He is protected by mind blank at all times. He can extend this to one creature within 30 feet for 24 hours, as a standard action.
Improved Mettle of Will (Ex): If exposed to any effect that allows a Will save for a partial or half effect, he suffers no effect with a successful saving throw, and only partial partial or half effect on a failed save.
Null Strike (Ex): Once per day, he may declare any melee or ranged attack he makes to be a touch attack.
Empty Form (Ex): He has a permanent freedom of movement effect on him at all times. He is immune to force effects.
He may use his Heal to quicken recovery (2-3 hp per level in one hour) up to six characters. He may Hide and Move Silently up to his Speed at a -5 penalty. He can make 77 gp per week plying his trade as a farmer, implying he does the work of 770 farmers. Using Tumble he may ignore any falling damage, and gains +22 to AC in total defense, or +8 when fighting defensively.
As a character, he is fairly useless: with weak melee ability, no ranged combat or spellcasting ability, and virtually no relevant skills. But he should be a survivor, if only becuase no one will bother to target him, and he is an excellent farmer.
Kolshadai's personal servant is an easily-forgettable old man, wearing a peasant's hat and learning against a heavy, curled, long shaft of wood. Those that will notice him may note his worn but quality attire, a sturdy cloak, and even some jewelry (a ring, periapt, and bracers); none seem magical. They might even notice the “walking stick” is a heavy combat scythe's shaft. In combat, a brilliant energy blade springs from it. He is surprisingly agile and healthy, especially for his age.
But the servant is often dismissed and ignored, even in the midst of battle. Usually, no one even notices or remembers he is around - including the players.
His paces are light and almost inaudible [Move Silently 107, usually], and he is unnoticed and effectively invisible [Concealment 50%].
Almonee, the Forgotten CR86
Male Old Human Commoner 20/Shadowdancer 9/Void Incarnate 10/Expert 20/Aristocrat 20/Warrior 8
NG Medium Humanoid (Human)
Uses SRD, including Epic section, the Void Incarnate PrC from WotC's site, and Flaws from Dragon.
Senses darkvision 60 feet; Listen +8, Spot +8
Languages Common
---
AC 35, touch 27, flat-footed 23; Concealment 50%
Hp 1365 hp (87 HD); DR 15/-
Immunne mind-affecting and information gathering divinations, force effects, impeded movement
Fort +74 ,Ref +74, Will +70
---
Init always last; Spd 30 ft
Melee Scythe +58/+53 (2d4+1 19-20/x4) [+2 (+2d6+2) vs. plants]
Base Atk +50 [10+40 epic]; GRP +51
Atk Options power attack
Combat Gear
_ +4 Plant Bane Keen Scythe of Brilliant Energy
---
Abilities Str 13, Dex 35, Con 35, Int 17, Wis 26, Cha 15
SQ fast healing 9
Flaws Unimportant NPC, Peasant Hat
Feats Cleave, Combat Reflexes, Damage Reduction x 5, Dexterous Will, Dodge, Epic Dodge, Epic Fortitude, Epic Reflexes, Epic Will, Epic Skill Focus (Profession: farmer), Epic Weapon Focus (scythe), Fast Healing x 3, Great Cleave, Great Fortitude, Iron Will, Lightning Reflexes, Martial Weapon Proficiency (scythe), Power Attack, Proficiency (scythe), Mobility, Self Concealment x 5, Skill Focus (Profession: farmer)
Skills Bluff +26, Diplomacy -13, Escape Artist +36, Heal +70, Hide +102, Knowledge (local) +9, Move Silently +102, Perform (dance) +7, Profession (farmer) +145, Ride +17, Swim +6, Tumble +94
---
Possessions (4,589,718 gp)
_Tome of X +5 have all been read (0 gp)
_Boots of Dexterity +10 (1,000,000 gp), +30 Move Silently (135,000 gp)
_Belt of Constitution +10 (1,000,000 gp)
_Periapt of Wisdom +10 (1,000,000 gp)
_Cloak of Resistance +10 (1,000,000 gp)
_Scythe (318 gp) of Farming (+30 to skill, 135,000 gp) +4 Plant Bane (+1) Brilliant Energy (+4) Keen (+1) (200,000 gp) (in total 335,318 gp). This item is cursed: the character wielding it may not cast any spells, and must add at least one level as a Commoner if he doesn't already have one. The weapon's blade is usually withdrawn, leaving only the shaft; the energy blade manifests on command.
_Bracers of Armor +8 (64,000 gp)
_Ring of Protection +5 (50,000 gp)
_Sustaining Spoon (5,400 gp)
Weapon and Armor Proficiencies: He is proficient with all martial and simple weapons, and with all shields (but not tower shields). In addition, he is proficient with hand crossbows.
Peasant Hat: In addition to a -15 penalty to Diplomacy, other PCs in the party can command him once per day (no save). He never removes the hat.
Unimportant NPC: He has no name (Almonee is “someone” in the Common tongue), is never included in the division of treasure, and always goes last (if someone remembers to include him at all).
Hide in Plain Sight (Su): As long as he is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind, even while being observed.
Improved Evasion (Ex): If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage, he takes no damage with a successful saving throw, and half on a failed save.
Darkvision (Su): A shadowdancer can see in the dark as though under the effect of a darkvision spell.
Improved Uncanny Dodge (Ex): A shadowdancer retains his Dexterity bonus to AC when flat-footed or struck by an invisible attacker. He cannot be flanked, except by a rouge of at least level 13.
Shadow Illusion (Sp): Once per day, a shadowdancer may cast silent image (CL 9).
Summon Shadow (Su): As a shadowdancer he may summon a shadow, except it's alignment is NG and it cannot spawn, and is advanced by +4 HD. If it is destroyed, he loses 1800 XP (Fort DC 15 half). Almnonee does not currently have a shadow.
Shadow Jump (Su): As a shadowdancer he can jump up to 80 feet between shadows as if by dimension door (10 feet minimum).
Defensive Roll (Ex): Once per day, when he would be reduced to 0 hp or less from a blow, Reflex DC=damage he takes half damage.
Slippery Mind (Ex): If affected by an enhancement and fails his saving throw, 1 round later she can retry it.
Blank Aura (Ex): He and his equipment radiate no aura of any kind. As a standard action, he can extend this to two more willing creatures within 30 feet for 24 hours.
Void Presence (Ex): Opponents unconsciously ignore him, and are always flat-footed, except for a round if he attacks them (mind-affecting). Gather Information on him suffers a -30 penalty.
Improved Mettle of Fortitude (Ex): If exposed to any effect that allows a Fortitude save for a partial or half effect, he suffers no effect with a successful saving throw, and only partial or half effect on a failed save.
Blank Mind (Ex): He is protected by mind blank at all times. He can extend this to one creature within 30 feet for 24 hours, as a standard action.
Improved Mettle of Will (Ex): If exposed to any effect that allows a Will save for a partial or half effect, he suffers no effect with a successful saving throw, and only partial partial or half effect on a failed save.
Null Strike (Ex): Once per day, he may declare any melee or ranged attack he makes to be a touch attack.
Empty Form (Ex): He has a permanent freedom of movement effect on him at all times. He is immune to force effects.
He may use his Heal to quicken recovery (2-3 hp per level in one hour) up to six characters. He may Hide and Move Silently up to his Speed at a -5 penalty. He can make 77 gp per week plying his trade as a farmer, implying he does the work of 770 farmers. Using Tumble he may ignore any falling damage, and gains +22 to AC in total defense, or +8 when fighting defensively.
As a character, he is fairly useless: with weak melee ability, no ranged combat or spellcasting ability, and virtually no relevant skills. But he should be a survivor, if only becuase no one will bother to target him, and he is an excellent farmer.