To buy or not to buy?
When the first playtest arrived...YES! Great.
Then...a gradual weakening of that desire as each version arrived.
Then...a definate improvement in my opinion and a wish to purchase.
By the last package...I went and bought 13th Age.
I am enjoying reading 13th Age and looking forward to playing it. The designers have a clear idea of what sort of game it is and what kind of play it is trying to encourage around the table...something I keep feeling is missing from what is being shown of D&D Next.
It niggles me that the team behind D&D Next haven't 'fixed' the horrible racial bonus superiority of humans throughout the playtest. Why not? It strikes me they think it is fine and doesn't need much attention.
Another thing is the fact that with only +1-6 bonus to attack between 20 levels...to give the Advantage mechanic at second level (meaning something like a plus 4) is also way out of whack...I think it is Barbarians who get that.
It just seems weird to me.
The concepts behind the maths are important to how a game plays. The fluff behind D&D is well established but to create a new edition I would hope that core system mechanics and maths would have been better realised by the end of such a long playtest. I had a sneaking suspicion that the playtest was mainly a marketing exercise and that stays with me.
Anyway,
On a more positive note...I will have a look at what the new edition turns out like with great interest. I REALLY hope it morphs into something wonderful and if it does....for certain I will buy it at some point (probably on second printing after errata is sorted).
My feeling at the moment is that the last playtest package put me off. I can't perfectly qualify why exactly, I think it isn't just one thing. I looked through 13th Age in my local store and really liked what they had done...moving on and taking 4th Edition into a game I could enjoy and what I thought it should have been. My big beefs with 4e were the complicated character information, the slowness of combat, the sameness of the feel of class mechanics, the need for so much tactical grid information and boring skill tests. All fixed in 13th Age. Cool. I like it.
If I want some really quirky old school style gaming then I think DCC does that well.
Fingers crossed that Mike Mearl's team can pull the rabbit out of the hat and create a fantastic edition that looks compelling and interesting with it's own voice and style.
If they do...they can have my money and my wholehearted support.
Sell it to me guys because nostalgia and loyalty aren't enough with so many other wonderful games out there to play.
