The damage and healing mechanics of 5th ED suits me most of the time.
But from time to time I would like if characters get injuries that simple night of sleep or first level spell can not heal. I would also like to have a reason for NPC to be incapacitated or handicapped for prolonged period that plays well with mechanics (explain why cure wounds from player character is not instant solution).
I do not want to upset the existing mechanical balance but only add something on top. For NPC I can administer wounds as it suit plot but for player characters I would like to have established and open mechanism. I was thinking of allowing the players to trade in failed death saves for serious wounds - that way it is their choice to play wounded character and it is a benefit for them to not have character dead on the spot. I do not have effects of wounds and healing them fleshed out but still what do you think of such rule?
But from time to time I would like if characters get injuries that simple night of sleep or first level spell can not heal. I would also like to have a reason for NPC to be incapacitated or handicapped for prolonged period that plays well with mechanics (explain why cure wounds from player character is not instant solution).
I do not want to upset the existing mechanical balance but only add something on top. For NPC I can administer wounds as it suit plot but for player characters I would like to have established and open mechanism. I was thinking of allowing the players to trade in failed death saves for serious wounds - that way it is their choice to play wounded character and it is a benefit for them to not have character dead on the spot. I do not have effects of wounds and healing them fleshed out but still what do you think of such rule?