Imaro
Legend
Turanil said:My opinion on the subject:
-- C&C brings back the old school feel of AD&D with much more streamlined rules.
-- Fast and simple play. You can do more adventuring using C&C than D&D, especially at higher levels. The DM's work is also easier, but provided you are at ease with winding the game and adjudicating on the fly.
-- Lack of PC customization (despite the "prime abilities" system). However, for people who still want customization, it's not too difficult to add some feats (especially with stuff like the 3$ PDF "First Edition Feats" available on RPGnow - to which I am not affiliated however).
I just wanted to comment here, feats aren't necessary to customize your PC, your actions(along with the primes) will customize him. You can attempt any action, So there's no need for feats, you want a "signature" move or style then fight like that. You want to increase the power of your spells...then do it. Make a check to see if your action succeeded and keep going. Nothing in the book prevents or claims this is wrong.