Wraith Form said:Jim Hague, Imaro's sarcasm ^ aside, it really does sound like you started posting with your mind made up--that you didn't like C&C--ahead of time. It beggars the question why you even posted in the first place, when the OP was looking for the similarities and differences between the two game engines, not ways in which C&C is 'broken'.
And I do - I participated in several demos, read through the book thouroughly and stand by my assertions. C&C is not a fully-compatible game with d20. It works great on its own, the behavior of its fans aside. But every single claim of compatibility has also come with the caveat of 'well, you need to houserule this', so...no, not fully functional as a d20-compatible game.
So, to be perfectly, utterly crystal clear - claims of compatibility are, I think, false in the light of the work needed to make 3.x/d20 products compatible. In the realm of being a compatible game (which I don't think was the designers' intent), no it doesn't function. But neither does Mutants and Masterminds, the Conan RPG from Mongoose...etc. There's differences that require conversion out of the box, which can be a lot of work - enough so that IMO claims of it being some sort of semi-universal system are patently false, and worse go against designer intent.
C&C is a fine game. No, it's not granular enough for me and my group, but that doesn't make it a bad game. It has system assumptions that I do consider weaknesses, like the handwaving/houseruling nature of characters, for an example. YMMV.
When fans come on and treat dissenting voices as they have here, I consider that an un-selling point. Fan support is the soul of a game as much as mechanics are its heart. I stopped playing GW wargames because of its community, and I'll be looking elsewhere for a system when I choose to pick up a fantasy game.