Seriously considering Warhammer Fantasy Roleplay (2nd edition)


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dragonlordofpoondari said:
I have a couple questions about 1st edition WFRP. Is anyone familiar with the first Realms of Sorcery book written by Ken Walton? If so, is it recommended? The authors themselves admit that the magic system was both rushed and flawed; this was supposed to fix it. Does it?

Second question--in addition to the Ememy Within and the two city supplements, are there any other must-have 1st edition books you would recommend?


I didn't think that the first RoS book was so bad and I have both (v1 & v2)to blend together. I give wizards more petty and lesser magic than is suggested to allow mages to emulate some of the effects of other schools of magic to a lesser degree and why not? The hazards are still the same. :)

Aside from TEW, Marienburg and Middenheim, I would suggest Dwarfs: Stone and Steel, the Apocrypha Now! and Apocrypha 2: Chart of Darkness. I also am working on a modified Doomstones campaign and have the two Realm of Chaos books to compliment the new Tome of Corruption.
 

Ulrick said:
As I've said before...

D&D is like the average rock'n roll you hear on the radio hear in the US.

WFRP is Rammstein!

I love it. It is such a breath of fresh air after playing up with D&D/d20 for years. The only thing I don't like about it is that the books are somewhat pricey--but that's the way things are going these days.

Edit: Oddly enough, I can't stand Warhammer Fantasy Battles!!!


I would say that DnD is like the works of Vance, Leiber, Howard and Lovecraft with a bits of Tolkien mixed in, blend well and serve warm.


Warhammer is the Lord of the Rings read when on double-dip LSD while listening to The Mind is a Terrible Thing to Taste or Psalm 69 by Ministry. Good stuff indeed.
 

I liked Warhammer a lot at first but then the lack of detail about the campaign world started to do my head in. Things like the Warhammer world not having a name (or one isn't ever mentioned) and some of the intended humour is rubbish and distracting/cheesy.

The river 'waz' :\

'Bol a hat', 'giants causeway' and many other things are just annoying after a while.
 

Hobo said:
I don't see why not.
Me and shilsen have been debating whether CITY is too high magic for WHFR's base set of assumptions --of course we were doing this without actually having cracked open WHFR...

CITY was conceived of a low-present-day magic, which didn't survive contact with the first group of players. It's pretty high magic now; with Meiji, Burne and Atlatl Jones (I don't think you've met him yet) at 11th level. We've been trying to figure out if that kind of player-controlled magic is important to the feel of the game.

I know our very own Rel is using it to run a dark fantasy version of Pirates of the Caribbean as we speak and by all accounts, it's been a resounding success.
Cool.
 

Mallus said:
Me and shilsen have been debating whether CITY is too high magic for WHFR's base set of assumptions --of course we were doing this without actually having cracked open WHFR...

CITY was conceived of a low-present-day magic, which didn't survive contact with the first group of players. It's pretty high magic now; with Meiji, Burne and Atlatl Jones (I don't think you've met him yet) at 11th level. We've been trying to figure out if that kind of player-controlled magic is important to the feel of the game.
Well, the feel of it'll certainly change a bit. It is a lower magic setting, and it is more grim and gritty.

I guess I didn't realize how high your PCs had become lately; from what I remembered of the story hour I thought they'd fit in pretty nicely with those mechanics.
 

Dragon Vindaloo said:
'Bol a hat', 'giants causeway' and many other things are just annoying after a while.

If there is one thing that the real world has taught me, it's not to worry about goofy place-names. :)
 

While I haven't convinced my regular players to give more than a one-shot to the "Grim World of Perilous Adventure", I love the setting, and I love what Green Ronin has done to vitalize the rules and make them very consistent while at the same time preserving the feel of the Old World. In fact, it was Rel who turned me on to the new Warhammer, after his recount of the campaign his group was running prior to his current Caribbean-themed one.
 

Dragon Vindaloo said:
I liked Warhammer a lot at first but then the lack of detail about the campaign world started to do my head in.
?! There's all kinds of detail. Maybe not in the main book, but that's gotta be one of the most developed fantasy settings out there on the market.
Dragon said:
Things like the Warhammer world not having a name (or one isn't ever mentioned) and some of the intended humour is rubbish and distracting/cheesy.
Yeah, some of the little puns aren't the most exciting ever, but the world not having a name? What's the name of our world, by the way?

Not so strange after all.
Dragon said:
The river 'waz' :\

'Bol a hat', 'giants causeway' and many other things are just annoying after a while.
In what way? Those names aren't terribly unusual. In fact, the Giant's Causeway is a real feature in our world located in Northern Ireland.
 

I keep hearing about this Caribbean campaign. Do You use the mechanics and real world or have you placed the game in WFRP setting? (I don't know if there are any islands near Lustria).
 

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