I'm A Banana
Potassium-Rich
This is not meant as an attack or a "your position is obviously inferior" flamable thread...I seriously want to know...what's the draw of a class-less system?
Customizability? "Realism"? What is it?
What is so great about a class-less system, and why can't a class-based system give that?
I have so far failed to see anything great about a class-less system. I have done a bit of GURPS, but the system seemed rather confusing and counter-intuitive (Never did understand why a powerful magician would have to be able to lift cars with a high STR needed to be able to cast lotsa spells). It failed to impress me, though a lack of classes wasn't what distanced me most.
What's wrong with the Archetypes, especially when they're as flexible as 3e D&D classes?
So I want to be persuaded to give a class-less system a fighting chance. So describe some to me, and why they are "better", or at least equal to, the D&D class-based system. Please?
Customizability? "Realism"? What is it?
What is so great about a class-less system, and why can't a class-based system give that?
I have so far failed to see anything great about a class-less system. I have done a bit of GURPS, but the system seemed rather confusing and counter-intuitive (Never did understand why a powerful magician would have to be able to lift cars with a high STR needed to be able to cast lotsa spells). It failed to impress me, though a lack of classes wasn't what distanced me most.
What's wrong with the Archetypes, especially when they're as flexible as 3e D&D classes?
So I want to be persuaded to give a class-less system a fighting chance. So describe some to me, and why they are "better", or at least equal to, the D&D class-based system. Please?
