Cerebral Paladin
First Post
For me, it depends entirely on the campaign. I ran a 3e campaign for probably 20 sessions without any PC deaths. My Heroic Dread campaign had 1 death in a twelve session, deliberately bounded campaign. My current 4e campaign is intended as a root-beer-and-pretzels, old skool style, kill-things-and-take-their-stuff campaign--my target in that campaign is roughly 1 PC death per 2 sessions, and we're running right at the target (5 deaths in 10 sessions).
I don't think the variance is about game system, so much as adventure design/gamemaster choice. I'm sure I could run a 4e campaign that was as nonlethal as my 3e campaign. But in my current campaign, I deliberately have the PCs facing large numbers of enemies, with frequent encounters that are higher level than the party (with lots of brutes, artillery, skirmishers, and some controllers, to avoid grind issues).
I don't think the variance is about game system, so much as adventure design/gamemaster choice. I'm sure I could run a 4e campaign that was as nonlethal as my 3e campaign. But in my current campaign, I deliberately have the PCs facing large numbers of enemies, with frequent encounters that are higher level than the party (with lots of brutes, artillery, skirmishers, and some controllers, to avoid grind issues).