ShinHakkaider
Hero
painandgreed said:Depends on how you want to play the game. If your players just want hack and slash dungeon dwelving and don't seek to explore the setting, then you really don't need any setting background or anything besides the adventure at hand. If your players are there to explore a world, role play with NPCs, get involved in intrigue, or become involved in setting dealing on a larger scale, then you need a setting for them to play in as well as the prep to answer their questions or be able to wing it when they ask. Your adventure may deal with court intrigue, or not involve the city they're in at all except as a spot to spend the night, but you never know when soembody will try and hunt down the theives guild, try and make allies, or otherwise act on their own desires.
So wait, when I design an adventure around role playing and intrigue I actually NEED to design a setting for that? I'm sorry but I have to disagree with what you said here. You've basically just said that you NEED a setting in order to role-play, in order to do something other than a dungeon crawl and seriously, I don't know how you run YOUR games but in mine that's simply not true. The adventures and the settings are two completely separate entities. They CAN be intertwined but they dont have to be regardless of the playstyle.