Imaro
Legend
Hobo said:I find that in D&D that I can only do so much "off the cuff" stuff, especially as levels go up. If you don't have some idea of your antagonists' capabilities and whatnot, you can find that combats are very difficult to run well.
Curiously, I don't have this problem much with other systems, or even other d20 games. I think it may be the complexity of mucho magic items, spell-like abilities, supernatural abilities, spells, etc. that throws combat off as levels go up.
So, for D&D at least, I like to do some preparation in terms of figuring out what it's likely the PCs will fight in a given session and go over the capabilities and strategies I want to use with the antagonists.
But again; that's not setting preparation either; that's system preparation.
I agree with you here, but this is also one of the reasons I switched to C&C...it's way easier to create things beforehand or on the fly, especially with the type of game I like to run. I admit that it lacks the granularity of D&D but different strokes for different folks and all.