Settings you want to like

Ranes said:
The setting I most like (OMG, off-topic but, hey, better than dragging up another variant thread) is EPT. I read Teflon Billy's review of the new EPT game and it sounds great but... but... I want to use my D&D stuff! Anyone know how much it would be worth buying the new game just to rip the setting?

If EPT = Tekumel, the d20 version of the book is scheduled to come out June 23, according to GoO's ical.
 

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EricNoah said:
(The other DL problem, I just realized, has to do with its timeline/history -- there is a past, a present, and a future -- if I want to set the game in/around the War of the Lance. Same problem with Star Wars universe -- there's not only established past canon, there's established future canon. That's hard for me to game around, for some reason.)

Interesting. This is the reason that I abandoned my long-running homebrew recently. I had established future events that were very tightly integrated into the structure of the world, and I ended up at the point where I felt like I couldn't give my PCs an adventure that actually made any difference.
 

Frukathka said:
Here's another one for the archives, Continuum. I really tried to understand the system but it was just a littlle out of my grasp. I really like the concept of the game, and I'd fully enjoy it if I could only just understand the ruleset around it.

Can you elaborate on Continuum?
 

DMH said:
You may change that in a supplement, though I have no idea how a mortal kills a god, but I only have 3 books- the core, critters and the player's supplement. I have no desire to spend more on a campaign that I will not run rather than ones I will.

How does one kill a greater god?

From what I read in the main book, there is a way to do it. Not easy by any stretch of the imagination, but it was there.
 

To complete my flurry of posts, I'll mention that the setting I wanted most to like and ended up disliking was Ghostwalk. I really, really, really wanted to like it, but I ended up returning it to the store. It would have required far too much adaptation to fit it any of it into my game.
 

The 3 settings I most want to like but cannot get into are Forgotten Realms, Planescape, and Midnight. I like elements of all 3, and have books for all 3, but playing in them just doesn't work for me.

FR, on the outside, looks and reads great. But when it comes down to the fine details about the setting, I just don't want to play in it. I don't like a setting where I know that my PCs will, at some point, be sidelined by the big guns of the setting in some way or another.

Planescape is a very interesting setting, has some adventures and ideas that I'd love to explore, but when it comes right down to it just feels "wrong" somehow. I can't be any more specific than that.

Midnight is a great setting. I have several of the books, they are all very well written, I love the premise. But in actual play, it's just too damn depressing. I played in a Midnight campaign for several months, and eventually the game just died out. I got tired of constantly being on the run, always one step ahead of the villains, just waiting for them to finally catch up to us and take us out. It just got old after a while. I wanted something upbeat in the game, and it just wasn't there.
 

Theah. I love 7th Sea, and I don't hate the setting; there's a lot I like about it. But the "metaplot" they dragged into it just makes me shake my head.

Swashbuckling is fun enough on its own. Who needs the rest of that crap?
 

For me its Oathbound

Its just so ...

<waves his hands in the air in frustration>

:heh:

I really wish I could pinpoint it more precisely than that.
 

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