Ry
Explorer
I thought it might be helpful to post a few tips while the mods are gone, since we've got controversial topics as 4E is announced and everybody's getting revved up.
1. Avoid negativity where you can. If someone is running a game that you wouldn't enjoy playing, or has tastes that would mean you wouldn't want to play with them, it's OK to just move on and leave it at that. You don't even need to tell them that you don't want to play with them - just move on to the next thread; there's plenty to talk about and we all approach the game differently.
2. Search for traps. The trap I see people falling into the most (and which I've been caught in many times) is where they scan the page, find the most objectionable thing, and respond only to that. Doing this isn't against the rules, but each time someone avoids doing this, and responds to the other parts of a discussion, it improves the discussion tremendously.
3. Give everybody some leeway on how they decide to approach the game. If someone wanted to run a horror/sci-fi game where the players took the roles of time-travelling celebrities transported onto an alien gladiator pit, it's not my cup of tea - but I don't take it personally that others are choosing to play that game.
4. Point 3 again, but for companies - it might be that a company is looking to make a different game from the kind you like - in which case we're lucky, because there's a wealth of different companies, and most importantly, a great history of games that we can look back to. The point is, nobody's making a game in order to say "!@#$-you for playing your RPG a different way!"
5. Look out for your own generalizations, and try to remove them before hitting post. In fact, if you can cool off before you post... it's always a good thing. When you have a chance, cut people some slack.
6. Remember that there are a lot of different play styles, but that one thing that we all have in common is we want to have fun with our hobby. Wrongbadfun is fun too.
7. Check out the rules, and remember that they've helped make this community what it is.
1. Avoid negativity where you can. If someone is running a game that you wouldn't enjoy playing, or has tastes that would mean you wouldn't want to play with them, it's OK to just move on and leave it at that. You don't even need to tell them that you don't want to play with them - just move on to the next thread; there's plenty to talk about and we all approach the game differently.
2. Search for traps. The trap I see people falling into the most (and which I've been caught in many times) is where they scan the page, find the most objectionable thing, and respond only to that. Doing this isn't against the rules, but each time someone avoids doing this, and responds to the other parts of a discussion, it improves the discussion tremendously.
3. Give everybody some leeway on how they decide to approach the game. If someone wanted to run a horror/sci-fi game where the players took the roles of time-travelling celebrities transported onto an alien gladiator pit, it's not my cup of tea - but I don't take it personally that others are choosing to play that game.
4. Point 3 again, but for companies - it might be that a company is looking to make a different game from the kind you like - in which case we're lucky, because there's a wealth of different companies, and most importantly, a great history of games that we can look back to. The point is, nobody's making a game in order to say "!@#$-you for playing your RPG a different way!"
5. Look out for your own generalizations, and try to remove them before hitting post. In fact, if you can cool off before you post... it's always a good thing. When you have a chance, cut people some slack.
6. Remember that there are a lot of different play styles, but that one thing that we all have in common is we want to have fun with our hobby. Wrongbadfun is fun too.

7. Check out the rules, and remember that they've helped make this community what it is.
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