My favorite one to do is make lizardkin where the females are large, muscular, and have dull colored scales, while the men are smaller and have very garish and brightly colored scales - why, the better to attract mates with, of course ;p.
I find it amusing that the set assumption for pretty much all races is that the women try to attract the men, so reversing that tends to lead to some rather interesting changes, since that's one of the more subtle details that people tend not to think about.
Nice one. It's always fun, for me, to take pre-existing presumptions that a lot of humans (esp. players at the table) share and tweak them somewhat in the fantasy world.
The individual primate is an ephemeral thing.
So is the individual species of primates.
What benefits a single grain of sand?
Who cares? I'm a lot more interested in what benefits a single human being. Especially since I get to game with individual human beings, not the species, and doing so in an intelligent, creative, egalitarian and fun manner seems to benefit us.
Like your lizardkin, the Tyraxids (my homebrewed draconic descendants in one campaign) had larger, stronger females who embodied all of the physical archetypes of their draconic forebears...while the smaller males concentrated more on magic.
That's a trope I've seen fairly often, and a pretty easy one to justify in the game world. Though, of course, one could do the converse by having a species find the use of magic so tiring that only the strongest and most durable could use it, while smaller/weaker individuals had to make do with more physical means.
OTOH, males in my as yet un-named anthro-Alligator Snapping Turtle race are just slightly larger...just like their RW counterparts.
Anthro-Alligator Snapping Turtle? That's beautiful
And another common homebrew thing I do is have asexual Dwarves- either because they're native quasi-elementals carved from stone (like scaled-down Stonechildren) or the Inheritors: pseudo-Cybermen who are a fusion of Warforged bodies with transplanted Dwarven brains that retain Dwarf culture.
Interesting. I find relatively less-sexual or asexual dwarves to be pretty common in fantasy settings, homebrew or otherwise. I've never been quite sure why, though I have a couple of vague theories.
Fertility rates are declining in most parts of the planet, with sub-Saharan Africa a partial exception.
Yup. I wonder when/if that's going to plateau out. Considering all the other factors in play, I doubt the human population is in any danger from diminished fertility.
In itself, that selects for pearls rather than for grains of sand. (My attempt being to suggest to Shilsen the factors under consideration in the earlier analysis with which he took issue.)
Unfortunately, I found that post too vague for me to get what you meant. Especially since the metaphor was way too strained to be of any use when discussing human individuals and groups, IMNSHO.
Edit: It's a bit ironic that the Welfare systems of Shilsenised societies, which allow for greater sex equality, reduce the incentives for monogamous pair-bonding and thus incentivise the promiscuous male. If the State will be father for his many offspring, he doesn't need to.
We just need to find a way for babies to be grown in vats and then neither gender will have to worry about the lack of (or disparity in) promiscuity in men and women
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Thanks for bringing up this topic. It reminded me to make sure I have equal opportunity villains and sovereigns. I agree that the default bad guys and good guys are almost always that - guys.
Glad to help.
Two things...
You're framing this as a conflict between artistic integrity on the one hand and the chilling effect of politicized speech on the other. That wasn't the case.
True, but it's a damn good ploy to use. "Help, help - my freedom of speech is being trampled upon," is also often code for "Help, help - someone is calling me out on the fact that I'm sexist or racist or otherwise offensive in some way".
Or maybe I'm just a cynic
(now I did write a few major female NPC's, one which is explicitly meant to comment on sex/gender issues, but the group hasn't met her yet... we'll see what they think about her in a month of so when I take over the DM's reins)
I'm looking forward to it, and to you DMing in general. With the urban fantasy M&M game in the offing and getting started on the new semester's teaching, I think I won't be running the Port for a while.
And as for the phrase 'political correctness' itself... can we retire it? Please?
Seconded. Like what I mentioned above, I think it's a popular form of code too, for "Speech that I don't like to hear."
it's really just an empty partisan slur, lacking the zing of a real top-tier partisan slur, say like Gore Vidal's classic 'crypto-fascist'. Now that was a slur with pizazz!
I'd heard the phrase before but didn't know it was Vidal. Good to know. And yes, that is pretty good.
And back to more direct gaming stuff again, here are a few simple ideas I had for gender based on fantasy races, some of which I've used and some of which I haven't:
Elves - With elves having a huge lifespan and comparatively early maturity (esp. in 4e) as well as a low reproductive cycle, most elven males and females have any children that they do (normally one or two) early in life. Since the time spent on looking after children is a very small part of their life, elven parents of both sexes tend to focus almost exclusively on their offspring until the latter reach maturity. Then they go about their own lives. A result of this situation is that there's complete parity between the sexes in elven society, since both men and women have equal time and opportunity to achieve whatever they set out to do. This also means romantic and sexual relationships are as commonly (if not more) between individuals of the same gender as not, since most elves will have multiple romantic/sexual relationships in their lifetimes, only one of which is intended for breeding.
Dwarves - Dwarven men and women have the same capacity for hard labor and general strength/sturdiness, so they can generally fulfill all the same roles in society. More interestingly, the genders look exactly the same (stealing from Tolkien and Pratchett here), not only to outsiders but to dwarves themselves. The issue is exacerbated in most dwarven kingdoms, where men and women dress exactly the same way, drawing little attention to either their gender or garb. Except at one time, namely when they are specifically courting or looking to wed. A male dwarf seeking a bride will wear particular clothing (usually brighter and less functional than normal) to indicate this fact, as will a female dwarf seeking a husband. The clothing is designed to indicate the individual dwarf's gender and status. Interestingly, such clothing will never be used after the wedding, with both husband and wife returning to more functional clothing. In fact, dwarves don't really have terms for husband and wife, preferring to reference the individual's clan and occupation instead. Non-dwarves sometimes assume that the rare, brighter garbed dwarves are all female, which can lead to some (usually amusing) misunderstandings.
Changelings - Changelings have no natural gender and are able to change fluidly between the sexes in a moment. In fact, they can just as easily be hermaphrodite or completely lack any gender (as they do in their natural form). Hence, the conception of gender/sex is a very fluid one between changelings. Changelings do usually impersonate a male or female form when interacting with other races and use the appropriate terms for the chosen sex when wearing it. All changelings are capable of reproduction, simply needing to take on a female form and remain in it throughout the space of the pregnancy and birth. While changing shape during pregnancy is possible, it is undesirable since it puts the unborn child in danger. Hence it is also a very effective method of abortion in the case of undesired pregnancy.
Warforged - Warforged have no sex/gender and have some trouble understanding the concept or why it seems important to humans. For communication purposes they tend to use the words "he/she, her/his", etc. But this has little meaning other than identification, since warforged personalities tend to include both conventionally masculine and feminine traits. Of course, as the odd warforged has pointed out, so too do human personalities. Warforged who are particularly interested in fitting into human society will sometimes try to dress and act in stereotypically masculine or feminine ways, usually with poor results.