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Shackled City Adventure Path (Chars Selected)

Jdvn1 said:
:confused:

Bong.

Y'know, when I made Dowlee, I put down her skin as 'white' but I meant 'caucasian' but a pale caucasian. Wow. Now, I kind of like the idea of having white skin, though. That's why Phyrrus said 'partial albino'... Hm. So, Land Outcast, what would have happened between our characters?

Regarding Dowlee's relationship to clergy of Ehlonna... none to speak much of. She respects them more than clergy of other deities, but she's her own person. She follows Ehlonna, but since she doesn't spend time reading any religious texts, her knowledge of Ehlonna isn't much better than the average person's.

She's not a Cleric by any means. She is, however, devoted to Ehlonna. She tries her best to be a good person, and Ehlonna has blessed her with some divine gifts.

I see a Favored Soul's relationship to a deity similar to a Sorcerer's relationship to his dragon (for the sor's that have their arcane skills from a dragon) (though, of course, a deity is nothing like a dragon, so maybe it's not that similar).

You can blame the Da Vinci code book for me translating white skin to albino, especially after the description of her being touched by the goddess in the womb. I am glad that sparked a second round of creative ideas in your head though. :)

Also don't forget that the point buy to design the character around is a 32pt system. You currently have only spent 28pts.
 
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Question said:
Could i play a duskblade by any chance? Also which setting is this game in?

The setting will be Greyhawk, but I am not familiar at all with a duskblade. Is it one of the new classes in the PHB II? Or from some other source?

As I said in the intro posts, I don't object to any class (except psionics) and with a strong background/story (Legildur's whisper gnome is a prime example of what I am looking for when submitting a non-core race/class) I will definately consider it.
 

Legildur:

Glad to see him back and better than ever. There isn't any pressure at all to take one of the traits and with how your char is designed none of them really "mesh" with him anyway, in my opinion at least.

I am glad you found the information helpful and I hope the others will as well when they submit the character sheets for review. :)
 

I wanted to give everyone a quick look at who and what had been proposed and accepted so far.

Approved
Flannad- Whisper Gnome Rogue 1 (Legildur was an original player in first run of this)
Othmar - Human Spec Wiz 1 (Malvoisin)

Pending

Divine
Dowlee Meriweather#- Halfling Favored Soul (Jdvn1)

Melee
Whizbang- Human Paladin of St. Cuthbert (Nobility trait)
TresGeek- Dwarven Fighter (unsure of this char at this time)
Remen#- Human Barbarian (Land Outcast)(Mark of the Beast trait)
Weapon- Warforged Fighter (Stonegod)

5th slot role
Mimic- Elvish monk/ ??? warlock (Demon Scarred trait)
TresGeek- ??? Wizard Archaeologist (unsure of this char at this time)
Question- ??? Duskblade
KaintheSeeker- Aasimar

#=possible joint background between the two chars

There is still plenty of time until Wed to finish char sheets and to have char ideas worked out fully. I can already tell it will be a challange on who to pick especially if others keep submitting good ideas like you all have done so far.
 
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I have been thinking about two possibilities. Both are warforged, discovered at the same time. I have some reasons for their existence in their backgrounds (its a mystery!) One is a fighter, the other an artificer. I have heard that SCAP is pretty brutal, so two front-line brawlers (and I plan on making the fighter pretty brawly) would be appropriate. The artificer would play a support role and be an okay second rank fighter; he would do buffing and focus on moving towards a "blastificer." I'd have fun playing either, though I am leaning towards the figther currently.

As an aside: I hope the final party has some people w/ a few more social skills. Perhaps the paladin or favored soul could pick them up. The Paizo adventures tend to require both.

I am posting the backgrounds now. Stats are elsewhere.
[SBLOCK=Weapon/Forge Background]Two years ago, quite a stir was created in Cauldron when a group of explorers, supposedly "reclaiming" artifacts from a supposed ruin tied to the famous Surabar Spellmason, master crafter and archmage, discovered two massive adamantine boxes. Both were ornately carved, one with a stylized solider, the other with a stylized smith. The boxes, found in some sort of laboratory, could not be opened, so the explorers hefted them back to Cauldron, hoping to gain fame and glory from their unveiling.

Through the efforts of the group's bard, a large crowd gathered at the Cusp of Sunrise. Anyone who was anyone was their; the common rabble were not to be present at such an important event as the unmasking of the founder's great works. The party's mage had finally determined how to open the contraptions, and on that day, Cauldron would be surprised. Tension built, a big show was made, and finally, the boxes were opened!

Each swung open ponderously, the grating of metal on metal filling the room. Stale air from days past temporarily choked up the front row, but then the light finally illuminated what was inside. And what was inside? Two humanoid looking constructs, crafted from metal, wood and other materials. One was larger than the other, more "muscular" if such a thing could be said, both they seemed otherwise the same. The crowd clapped and cheered at such a site. Then, the unthinkable happened.

They talked. "Weapon Unit #3F ready." "Forging Unit #3E ready."

Such a thing was unheard of! Talking constructs! And indeed, after the initial shock wore off, the men and woman of high society discovered that these creations were sentient---they had memories (though very limited, impressions only of their creation), could feel emapthy, and even pain (though the longsword used to harm the one was quite damaged as well).

The Construct Conundrums (as they were called) were the talk of high-society for the next few months. It was discovered that they could be healed and thus were partially living, though reconstruction spells worked better. One, "Weapon", was much more adept at the military arts, while the other, "Forge", was a master crafter, able to infuse magic for a limited time into its creations. The adventuring party which discovered them became quite rich through arranging of shows, demonstrations, and the like.

Things would not remain that way. High society can only caught by one diversion for so long. In addition, the local churches, realizing that these "creatures" seemed to be feeling and perhaps possessing a soul, petitioned for their release from their effective captivity. Through a series of events, this was eventually granted. The adventuring group left town, high society stopped caring, and Weapon and Forge were left on their own.

This was a difficult transition period for the two contructs, but eventually they found employment elsewhere---Weapon as guard and Forge as a crafter, both for Penryn's Creations. Their presence helped business, of course, but both had a deep down feeling that they were not fulfilling their greater purpose, whatever that was. They would often wonder about who created them, how, and why, and where they others like them elsewhere?[/SBLOCK]
[SBLOCK=Weapon/Forge Appearance and Personality]The two Construct Conundrums are easy to tell apart. Weapon, the martial one, is easily taller and bulkier than Forge, the crafting one. Weapon holds "himself" more stiffly, and can easily lift very heavy loads and perform repetive tasks for long periods of time. Forge has a more relaxed stance, and can often be found fidgeting. There is another distinction between the two---Weapon has a very obvious scar in his adamantine plating where his "handlers" first demonstrated that he could feel pain.

Weapon and Forge are both new to the world. They have few experiences in it, and thus come off a bit naive (thus, their low Wisdom). Of the two, Forge has the stronger personality---"he" is curious and openly questions others about life and philosophy. Weapon is significantly more introverted, and rarely starts a conversation by his own. However, both have a keen intelligence, though Forge is by far the more eurdite.

Though new to the world, both have appearantly created memories pertinent to their design---Weapon has a keen grasp of tactics and weaponplay, and Forge intuitively understand the creation of things. They have a deep seated need to display these skills, and enjoy their usage.

Weapon is a dedicated protector, and will not stop performing his tasks or duties one started until completed. He does not know how to lie, and this can cause some problems. Forge is more creative, and more easily distracted by his "art"; this creative spark also gives him creative license in some of his "truths." Forge is by no means flighty, however.[/SBLOCK]
Anyone, feel free to read the background, as it could help identify where possible character links could occur.

Let me know your thoughts/preferences.
 
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So, Land Outcast, what would have happened between our characters?

Well...
Seven years ago, when the plague, his tutor disappeared from their home down in the underground complexes, after having taught Remmen enough so that he could survive down there... but he was alone, time became a torture and lack of purpose an executioner. To avoid madness, he took refuge in that part of the mind that just numbs all reasoning and memories... the time went by and he scarcely left the underground, for a period of six years he was a beast.

But then she appeared before him, she might have been lost, for sure she was lost, she was shivering and sobbing, fallen. He approached her as a wolf might approach a fallen doe... but when her eyes came into view, sky blue eyes with a silver streak, he was striken. Without a word he hauled her up his shouders and took her to the surface... his world had been breached, his life had been changed...

At the time his attitude is quite similar to an animal's, little speech is used; it's not like he doesn't know to speak, when he does so it is with a heavy pronunciation, like he has to think the word as he is saying it.

Altough he is in that state, when he took her to the streets he wouldn't accept to leave her alone, and the first words he pronounced with a broken voice were "I won't leave you" Father, Mother, The Old Man "I'll help you not get lost"

Depending on how much time they've spent together, he has turned out to know quite a bit about the town for someone found in such a state in the underground complexes. And he has been hanging out more within the city, making connections with people he should know. Or so he says... "The Old man told me knowing where you are is of great importance"
Again, depending on how much time went by, his speech has improved; but he still isn't a chatterbox.

[sblock=Description]Once clean, he is a somehow stocky built human about 1,60 in height and 60 cm. from shoulder to shoulder. Wiry but with strength in his muscles under normal skin, not tanned skin, but covered with multitude of small scars with a specially nasty one over his right eye.

Raven black hair (now freed from its tangles and grime which included some cutting there, leaving him with slightly-longer-than-short hair) and thick sideburns (that follow the hair's line) serve as a frame for thick factions, thin lips, and two deep emerald eyes. He could even be considered handsome.[/sblock]

What'd you say?
 
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Yes a duskblade is form PHBII. It is basically a fighter/wizard hybrid with the ability to cast in light armor(eventaully going up to med with heavy shields) and some spells. The class is very demanding and students need to be focused and determined.

Im not quite sure where my PC would be learning to be a duskblade in cauldron. Perhaps he could take the scion of surabar trait, which might help explain it(Perhaps one of his ancestors down the line was one).
 

Here are the stats for Weapon and Forge. Backgrounds are above.

[SBLOCK=Weapon, Warforged Fighter 1]Weapon CR 1 (0 xp)
Male-personality warforged fighter 1
LN Medium living construct
Init +1; Senses Listen -2, Spot -2
Languages Common

AC 19, touch 11, flat-footed 18; light fortification
hp 13 (1 HD); DR 2/adamantine
Immune poison, sleep effects, paralysis, nausea, fatigue, exhaustion, sickness effects, energy drain
Fort +5, Ref +1, Will -2

Spd 20 ft.
Melee cold iron heavy flail +5 (1d10+7/19-20)
Melee alchemical silver bastard sword +5 (1d10+6/19-20)
Melee slam +5 (1d4+6)
Base Atk +1; Grp +5
Attack Options Power Attack
Combat Gear oil of repair light damage

Abilities Str 18, Dex 13, Con 16, Int 13, Wis 6, Cha 6
Feats Adamantine Body, Power Attack
SQ Warforged traits
Skills Climb +5, Craft: Armorsmithing +5, Jump +5
Possessions combat gear plus cold-iron heavy flail, alchemical silver bastard sword, scroll of repair light damage, backpack, artisan tools (armorsmithing), 5 torches[/SBLOCK]
[SBLOCK=Forge, Warforged Artificer 1]Forge CR 1 (0 xp)
Male-personality warforged artificer 1
N Medium living construct
Init +3; Senses Listen -2, Spot -2
Languages Common

AC 19, touch 11, flat-footed 18; light fortification
hp 6 (1 HD); DR 2/adamantine
Immune poison, sleep effects, paralysis, nausea, fatigue, exhaustion, sickness effects, energy drain
Fort +0 Ref +3, Will -+0

Spd 20 ft.
Melee longspear +0 (1d8/x3)
Melee morningstar +0 (1d8)
Melee slam +0 (1d4)
Base Atk +0; Grp +0
Combat Gear oil of repair light damage, scroll of repair light damage

Abilities Str 10, Dex 16, Con 10, Int 16, Wis 6, Cha 14
Feats Adamantine Body, Scribe Scroll
SQ artificer knowledge, artisan bonus, craft 20 xp, disable trap, infusions, infuse self, item creation, warforged traits
Skills Appraise +7, Concentration +4, Craft: Armorsmithing +7, Craft: Weaponsmithing +7, Knowledge: Arcana +7, Spellcraft +7, Use Magic Device +6
Possessions combat gear plus longspear, morningstar, dagger, backpack, artisan tools (armorsmithing), 3 sunrods, 37 gp[/SBLOCK]

It is important to note that each comes with a purchased arcane scroll of repair light damage; a free gift to the mage of the party. :)
 
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Phyrrus said:
If you are thinking of taking him having a support mage, I would recommend a Diviner who just has the Summon Spells on scrolls as you go up in level if you want to bring them into play. With the Diviner, you only have to give up one school and you gain that extra True Strike to play with at the lower levels.

Also with that mindset, it will definately make me look at the role of the 5th char a great deal closer to see how his role will be.

An excellent suggestion! Thanks!
 

Phyrrus,

I envision Othmar as being more than a little 'eccentric.' Perhaps the Touched in the Head local hero trait would be appropriate? Can you offer a bit more detail on what this might mean in terms of game mechanics?

Thanks,
Malvoisin
 

Into the Woods

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