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Shackled City Adventure Path (Chars Selected)

Jdvn1 said:
Speaking of which, I don't think there was ever a starting gold listed for Favored Soul. IIRC, when I originally made Dowlee, we used Cleric starting gold, but I'm not sure.

What is the starting money for a Warlock anyways?
 

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Jdvn1 said:
... So I just need to come up with a reason for you to have found me in such a situation...

well... trying to help here: what does she usually do for a living aside from breathing? That would be the first step before you can come up with something.
 

Land Outcast said:
well... trying to help here: what does she usually do for a living aside from breathing? That would be the first step before you can come up with something.
Very true. I imagined her as being kind of segregated because of being a bit off, but not overly so. Since she has some natural abilities as a healer, though, she became trained in the trade. I figure her job would be that of a travelling medic/healer.

I suppose the easiest thing would be that she was jumped while travelling and left for dead in a river.
 

Sounds good...

"No matter when, where, or whom; if you you see them dastards ever again just point at them. My fangs will call them down." -Taps the pommels of his "fangs", his scimitar and his curved dagger- "At least teach them respect you, who helped me rise."

Her mere presence down there made more for him than he'll ever be able to do for her. And he knows it.
 

Mimic said:
What is the starting money for a Warlock anyways?

We had a discussion about this elsewhere, and concluded it is probably the same as the bard (similar casting in armor requirements, similar weapon proficiencies).
 


Arak Oathsworn

Arak Oathsworn's given name is Arak York; he is the youngest son of a minor (but large) noble family, currently the least powerful in Cauldron. Arak's mother was the last child of the previous smallest noble family in the region (her brother having died some years before), and she married into the York family to merge her holdings in Kingfisher Hollow with the York's mercantile concerns in the city. But the Yorks' fortunes have continued to decline, despite the merger and the brave face the heads of the household put on in public. But as the eighth son in the family, Arak found himself always underfoot, with no place that truly needed him in the family's business holdings. His mother eventually stepped in, and turned Arak towards the church of St. Cuthbert and, filling his head with tales of how her brother, his uncle, had died defending Cauldron, showed him a path to serving the the family -- and the city -- was through life as an adventurer. A year ago, he took holy vows in front of St. Cuthbert's congregation in the city, and is finding his way in the world as a young paladin.

Wags in Cauldron have joked that Arak is "the blacksmith's boy," since he physically little resembles the rest of his family, towering over them at a lanky 6'3", with blonde hair, blue eyes, a big gap-toothed smile and permanently sunburned skin. If his dark-haired father and brothers have any doubt as to his parentage, they've never said so to his face, and once taking the vows, Arak has found the inner peace to be able to ignore the jokes of the urchins in the street.

Despite the jokes, Arak is well-liked in the city, and honors his oath to St. Cuthbert by serving as a self-appointed intermediary between the common folk and the mayor's office. Perhaps in deference to his faith or perhaps in deference to his lineage, Arak's concerns have not fallen on entirely deaf ears, but he hungers to take a more active role in defending and improving his city. He does not carry the greatsword strapped to his back for show, after all.

Perhaps surprisingly for a paladin, Arak's primary concern is for Cauldron and its people, not his faith or even the status quo. He seeks to have even the most common person treated fairly and justly under the law and gets loudly upset when he feels the laws are being bent or ignored to the detriment of the good of the people. Such attitudes have finally caused his father to notice him, and perhaps not in the positive light Arak might have hoped for.

Although it makes him a bit of a figure of fun with the other nobles in the city, Arak is capable of whistling loudly through the gap in his front two teeth, which he does to get peoples' attention.

Arak is accompanied almost everywhere by his mastiff, Champion.
----
Arak Oathsworn
Lawful Good human paladin 1

Strength: 14 (+2)
Dexterity: 10
Constitution: 14 (+2)
Intelligence: 10
Wisdom: 14 (+2)
Charisma: 16 (+3)

Hit Points: 12/12
Armor Class: 18 (banded mail + heavy steel shield), 16 (banded mail)

Base Attack: +1
Dagger: +3 melee (1d4 +3, 19-20/x2)
Greatsword: +3 melee (2d6 +3, 19-20/x2)
Heavy Mace: +3 melee (1d8 +2, x2)

Saving Throws: Fortitude +4, Reflex +0, Will +2

Feats: Improved Sunder, Power Attack
Skills: Diplomacy 4 (1 + 3), Handle Animal 4 (1 + 3), Heal 3 (1 + 2), Knowledge 1 (Nobility and Royalty) (1), Knowledge (Religion) 1 (1), Sense Motive 3 (1 + 2)
Traits: Nobility

Languages: Common, Celestial, Infernal

Class abilities said:
Aura of Good (Ex): The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.

Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.

Equipment: backpack, bedroll, chalk (5 pieces), flint and steel, guard dog (Champion), healer's kit, lantern (bullseye), oil (5 pints), noble's outfit, rope (silk, 50 feet), signet ring, silver holy symbol of St. Cuthbert, waterskin

Weapons and armor: banded mail, dagger, greatsword, heavy mace, heavy steel shield, locked gauntlet

Wealth: 8 gp
 

Land Outcast said:
Sounds good...

"No matter when, where, or whom; if you you see them dastards ever again just point at them. My fangs will call them down." -Taps the pommels of his "fangs", his scimitar and his curved dagger- "At least teach them respect you, who helped me rise."

Her mere presence down there made more for him than he'll ever be able to do for her. And he knows it.
"I never got a good look at them. Their faces were masked, and I don't even know why they attacked me. They didn't steal anything either..." Dowlee is shaken by the experience, but seems to be recovering quickly.

A friendly face, then, was worth all the gold in the kingdom.
-----------------------------

So, did having something/someone to help/protect help him realize something about himself or something?
 

If anyone is interested, I am willing to integrate Weapon's background with someone else's. Possible starting points:
  • Arcane-like or bard character stoped by the shop and saw the both of us; became a bit fascinated.
  • Clerical types were invovled with the "Free 'Forgies" movement that eventually led to our release from "captivity"
  • Martial types could have participated in one of the "demonstrations" as a dueling partner for Weapon, become inovolved since then.
These are just some general ideas. Thanks.
 

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