Shackled City Adventure Path

OOC: First, BIC?

Secondly, well, we got ambushed and they went for the person with the least amount of armor, which I think would be you. All four ganged up on that person and knocked him out in one round, though he may have had low hp [I forget]. They ended up knocking two people unconscious and killed a third. 3 of the Demons died and the fourth escaped. They have very high ACs [was difficult hitting them].

Thirdly, unless we're going to go along the path, we might want to go west farther than the statue and then walk north, north east because IIRC, the Gnoll encampments are location near the path but on the east.
 

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OOC:

BIC = Back in Character

Everyone but Aldreneth needs to make a spot check.

Boz: Weather you use a scroll or a potion you come across the same problem. The problem is with the duration of the spell and not its storage form. I was merely trying to point out that (at minimum caster level) Darkvision will only last for 5 hours and that assumed travel time in one day is for 8 hours.
 

Spot Check = 18 Spot check roll

"As long as we need to go by foot, then I say we try to find that path that takes us right to it via the tunnel. We are taking our chances as to what is in it, but it might be better then trying a path that has already failed.

"We might not be able to see it from the boat, but those who can fly might be able to spot it from the air."
 

OOC: Ah. Darkvision is actually a 2nd level spell, so at min its 3 hrs per scroll or potion. If we need 16 hours of DV total, thats too spendy for Boz. He's gonna hang on to the two potions he already bought though.

Spot = 9
 
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Senses [+2 Listen, Spot, Init]

OOC: I am back. I have my connection and the time now. my new place is awesome.

[NOTICE] All Allys within 30ft of me remember my dragon aura. I have been and will put the aura in the title bar unless someone thinks of a better idea. The auras are always active and can be changed as a swift action (which will usually be a new post). I will try to mention something when i switch auras. That goes for the Spot Checks (since I always had this going).

1d20+12=32
 
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I'm ready to go. I'll remain on the ground if thats ok. One of us in the air should be sufficient for scouting. I'd prefer to stay closer to those that are less adept in the melee combat arts.
 

Senses [+2 Listen, Spot, Init]

Slitz jumps up very exicitedly, "Slitz ready to go." Points to Boz and says, "Redeyesss isss ready too? Then we tribe better get going."

Seeing something is bothering Aldreneth, Slitz goes over and lowers his crest saying, "Sssomething bothering Fakescalesss? Fakescalesss hasss eyesss look like Mighty Drachenflagrion looking at hiss hoard. The huge red dragon [when saying this, his crest stands up and Slitz tries to stretch as far to add a sense of bigness] would stare at hisss horde full of art piecesss jussst like you ssstaring right now."
 
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Boz grips his longsword in its scabbard...

I'm ready to travel. I wouldn't worry about the Paladin though. Either he's tough enough to actually be worthy of that title and will be fine, or he's weak, and is getting what he deserves for getting in over his head.
 

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