Shackled City Adventure Path


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OOC:
The cave is about 3 miles from the statue. You have another 5 miles before the ambush site of the demons (you don't know exactly where it was at though). Aside from that you don't know exactly how far it is but the range youve heard from townsfolk tell between 15 and 30 miles..

With standard group init your suppose to just roll 1d20 for each side and add everyones respective modifiers to that and you get order. That doesn't work online because you still have a set order to post in. How I do it is I take the average of the groups initiative based on Dex only. Then I add half the bonus of any feats or abilities that grant a bonus to initiative to that total. This way you don't gain your full benefit from those abilities/feats but it usually aids you a little more than having it averaged into the mix (Slitz's aura will be one of the exceptions). I drop any decimal numbers and only use it for tie breakers. So this groups init would be +3.5 (+4.5 with Slitz's aura active).
In situations where your fighting a hoard of different creatures I will usually only take the average of the 4-5 highest and give a +1 or +2 bonus for every additional set of 4-5 (+1 if there slow creatures and +2 if they have high bonuses to init).
Hopefully all that makes sense
 
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Night prep

Laguz renews his Mage Armor just before going to sleep for the night. As long as he gets his rest, He sleeps till the last shift and gets up to join them.

OOC: Since he had no need for the extra fly spell, he recharged his qusrter staff with shocking grasp.
 


The begining of the night passes with no incident, and while there are many strange sounds outside it is nothing more than the forest animals and insects. Aldreneth's shift soon draws to an end and he heads to sleep after waking Slitz up for his shift. Well into the lizards shift and drawing very close to the end of it he spots two hyena-headed humanoid shapes creeping along the caverns interior making thier way into the actual cave.

OOC:
Slitz; you have a suprise round on them.
Boz; Make a Constitution check (DC 15). Success means you got enough sleep and are already awake (just still in bed). Failure means your still asleep.

I have edited my previous post to explain my method of doing group init.
 


Power [+2 Damage: Melee]

Slitz sees that there is new blood to be shed, looks around at everyone sleeping and grins evilly. As he licks his lips in anticipation, a bit of acidic saliva drips from lips and everyone sees in their dream for a split second a towering green dragon rushes into their body and their muscles throb with power. As quickly as it starts, the vision ends with a continuation of their normal dream almost as if dragon vision didn't happen, yet the feeling of power remains.

Slitz lunges at the hynea shaped humanoid and shouts loudly, "LOREAT NURH BAESSSHRASSS!!!"

Charging (1d20+12=28, 1d6+5=11)
Dodge: One Guy I am Fighting With (which Makes my AC 26)

For people who know Draconic: [sblock=Draconic] DIE UGLY ANIMALS [/sblock]
 

Slitz charges the intruders with his draconic battle cry and scores a clean hit on the first gnoll drawing a large gash across his left arm causing a flood of blood to flow out.

The two gnolls coming up the path immediatly rush Slitz, the first catching the lidardfolk fight in the gut as the battleaxe cuts into his scales. The second creature's attack slams harmlessly into Slitz's armored body and bounces off. At the same moment 2 more of the creatures step intot he mouth of the cave and fire an arrow each. One arrow lands in the cave wall and the other grazes Slitz's arm doing no real damage.

OOC:
The gnolls won initiative.

Slitz:
[sblock]You take 6 damage from the hit[/sblock]

Laguz and Boz: Listen check (DC -5) to hear Slitz's battly cry and wake up. Don't forget your -10 modifier for being asleep.

Aldreneth: Your owl scratches you with its foot drawling light lines of red across your arm just before it flies off heading out of the cave.
Aldreneth only:
[sblock]In your head you hear a familiar voice shout Wake up! We are being attacked by 4 gnolls. I'm going to see if theres more.[/sblock]

Battle map
The grate is your firepit.
Grass is...grass
The white area is the actual cliffside and is unusable.
The light gray is the path that led here.
Dark grey is the cave
*mistake on the map* I made the walkway into the cave too small. It extends 1 row higher.
#1-4 are the gnolls
A= Aldreneth
S= Slitz
B= Boz
L= Laguz
 
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Aldreneth climbs to his feet and concentrates for a moment. As he does so, his armor shimmers into sight covering his body. The Owl flies back to him and perches on his shoulder, gripping his iron shoulder in its talons.
 

Power [+2 Damage: Melee]

Slitz opens his mouth like he will bite #2 but instead moves 5 feet and attempts to hit #2 in the creature's legs with a blow from the Slitz's scaled knee.

[sblock=To DM]SpringAttack on 2 (1d20+10=26, 1d6+5=10)
Spring Attacks #2
Dodge #1 (AC 27)
Dodge + Mobility (AC 31) If it gets an AoO on me [/sblock]
After that, he moves with the speed and precision of a green dragon moving into a position for a kill, then his scales seem to darken into the coloration of the wall, making it seem like he is fading into it.

OOC: He moves east 15 feet, and south 15ft. and Hide against the wall. 1d20+20=30
 
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