Shackled City Adventure Path

Aldreneth frowns. "'Getting what he deserves for getting in over his head'? That's a rather callous thing to say, isn't it? I don't think Alex would purposelly allow things to get over his head considering his duty to the people of Cauldron."
 

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Laguz glances at Aldreneth with sort of a questioning look, but says nothing. "Well I think we best get moving. Anything else we need to cover before we go?" Laguz asks looking to each of the others.
 

Senses [+2 Listen, Spot, Init]

Slitz laughs. and laughs.

"Slitz thinksss we tribe leave now." Grabbing onto Boz and Aldreneth arm and trying to drag them to the door. "Fakessscalesss and Redeyesss fight after we net crazy human and drag him back." Then turning to Laguz, "Blackhaired follow."
 

Aldreneth turns to give the Lizard an odd look as he listens to the laughter. As the Lizard approaches, Aldreneth moves away, avoiding his reaching hand.
 

Yeah! Lets get out of here. Holy shiny boots probably needs a new pair of britchs in what ever cave he's huddling in.

Boz laughs heartily as he begins to exit the building.
 

Exiting the inn with a plan in mind everyone disbans for the evening to finalize thier preperations for the journey. The next morning the group meets at the west gate and begins thier journey to the river and then down the river by boat. The travel down river takes a day and a half but thankfuly meets no troubles on the way. Pulling the boat ashore about 2 miles away from the statue the group then begins walking. As the second night draws to an end you decide to push your travel day alittle ways in order to reach the cave for a defensible place to camp in.

Cautiously scouting it out there is no sign of any gnolls or other inhabitants. However the rotting carcas of the previous inhabitant is still there creating a rotem smell of death and decay in the air. While a powerful smell its not so bad as to make it untolerable. Even still you decide to remove the corpse from the cave so that the smell is slightly better. With camp now set up comes the task of sleeping.

OOC:
I will give you this chance to set a watch schedual or any defensive measures you wish to take. I will then begin to assume you follow that procedure every night unless I hear otherwise.

On another note, unlike in RL I use group initiative on pbp games. I will roll it myself and when battle ensues I will let you know then weather the PC's or monsters act first. This seems to work best as everyone can then post whenever they have a chance instead of having to wait for a specific order to make those posts.
 

Ok. This should work. Mainly thanks to Slitz and his ability to go without sleep. We will rest between 10pm and 9am. At 11pm, Al will start watch till 1am. At 1am, Slitz will relieve him till 7am, and I'll relieve him till 9am. Laguz can do his own thing. When we travel, I'll take the lead. Wouldn't want anyone to get arrowed or anything! Boz laughs loudly...

OOC: That should give Al time to pray, Laguz time for rest and memorization, Slitz his 2 hours, and Al and I 8 hours.
 

Aldreneth shrugs. "That sounds like a fine plan," he says. "One thing though, I would prefer not to be called 'Al'. My name is Aldreneth and I prefer to be called by that name. Same goes for you, Lizard."
 

Senses [+2 Listen, Spot, Init]

OOC: Can you explain how Group Init works? Do you chose the highest dex? Also, be sure to watch what auras I have up because Senses gives +2 Init to allies within 30ft
 


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