Shackled City Adventure Path

Laguz wakes with a start, and immediate begins a spell. Just as Slitz and the owl retreat back into the cave a spot of light flys from Laguz's finger tip and into the cave entrance. Suddenly there is a burst of Fire in the tunnel entrance, hopefully catching the 2 gnolls and any more trying to enter.


OOC: Listen roll =0

Fireball aiming for Gnoll #2 presnt position on the map, Fireball damage =21
 

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Boz's Listen (1d20-10=5)

Boz stands up, yawns, picks up his longsword and shield, moves 5 squares north, and 1 square west, and yells: You pitiful fools! Now you will die in this dank cave, come! Try and hit me! I don't even need my armor for vermin like you!

OOC: Bulwark (Basically Dodge) on #1, issued a Test of Mettle. All enemies within 100ft (should be all of them) have to make a DC 15 will save, or attack me with their melee/range attacks instead of anyone else. Casters that use an attack spell must include me in the target area or as a target. The effect sticks till anyone else attacks the enemy.

Boz's AC is 20 due to lack of Armor.
 

Slitz gets in a good jab with his blade against the second gnoll. THen as the lizard retreats and ducks around a corner a fireball explodes right at the gnolls foot incinerating his body and leaving a blackened corpe to fall to the ground. The gnoll next to him managed to duck behind his companion and let the now dead gnoll take the brunt of the blast. As Boz moves closer to the group and issues a challenge the face of #4 contorts with aggrivation as he sets his bow in line with the devilish figure.

#1 charges at Boz getting a clean solid hit with his axe right to the man's chest. All thats heard is a dull thud as a spray of blood erupts flowing like brakish water. Numbers 2 and 3 move up closer and each fire at Boz as well. Thankfuly for Boz, the power of the hit he recieved pushed him back just far enough so that the two arrows missed thier target. The last two aim thier bows at the sorcerer and fire. These two had much better luck as both arrows find thier query, and soon Laguz has an arrow protruding from his left shoulder and right arm.

OOC:
All Damage listed is AFTER any DR is applied.

Boz:
[sblock]#1 Crit hit for 22 damage.[/sblock]

Laguz:
[sblock] #5 deals 9 to you and #6 deals 7. Make 2 fort saves (DC 12) or lose 3 con from the first and 6 con from the second arrow.[/sblock]

Battle map
The grate is your firepit.
Grass is...grass
The white area is the actual cliffside and is unusable.
The light gray is the path that led here.
Dark grey is the cave
*mistake on the map* I made the walkway into the cave too small. It extends 1 row higher.
#1-4 are the gnolls
A= Aldreneth
S= Slitz
B= Boz
L= Laguz
 
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Laguz grimaces as the 2 arrows get by his Mage Armor and pierce his arm and sholder. But he manages to remain standing and quickly grabs his staff and and moves south west out of the line of fire. He then assumes a defensive position, waiting to draw in the gnolls

[sblock]
Fort saves made both 13, 24
move south 5 and west 5, total defense
[/sblock]
 

Power [+2 Damage: Melee]

Slitz still watches and waits. He is ready to see the flesh melt off the two gnoll archer bones when his mighty acidic breath weapon, when they get within view. Not only will it take them by surprise, but it their screams of pain and howls of agony will be worth the wait.

Until then, the mighty slitz waits and watches.
 

As Boz yells his curse to the gnoll it just smirks obviously not phased by it. That smirk quickly fades away as soon as Boz's sword cuts into the gnoll's flesh nearly severing the things arm off. To make things worse for the creature Aldreneth skewers him in the gut cutting right through the creatues leather armor. Bleeding from multiple wounds the gnoll is somehow managing to stand up and lift his axe for another strike.

Seeing the number of attacks and just how quickly thier ally was injured the 4 archers begin to wonder about this battle. #6 yells "grrip froop flom!"
The 4 archers then fire another arrow each as they move 30 feet closer allowing 2 more archers to take the place of those in back. Additionaly 2 more gnolls holding axes enter into the cave mouth middle group. As the 6 arrows fly into the cave 1 hits Laguz in the leg as another bounces off an invisible field infront of the srocerer. Aldreth gets hit by an arrow in the side right between his armor plates but it barly even bites into him. Boz doesn't fare as well as two arrows slam into him. Thankfully his devilish skin protects him from a large brunt of the damage. The axe wielding gnoll, unsure weather to attack or flee, just swings his axe wildly aiming for Boz missing horribly.

OOC:
Damage values are still AFTER DR has been applied.
In case anyone was unsure, all wounds mentioned above are strictly flavor. Any harmful stat effects will always be listed in OOC or sent directly to you.

Laguz:
[sblock]#3 hits you for 11 damage, #4 misses.
1 fort save vrs poison (DC12) or lose 5 con[/sblock]

Aldreneth:
[sblock]He yelled "Group 2 attack!"
#5 hits you for 1 damage, #6 misses
1 fort save vrs poison (DC12) or lose 6 con[/sblock]

Boz:
[sblock]#7 hits you for 0 damage, #8 hits you for 6 damage.
1 fort save vrs poison (DC12) or lose 6 con[/sblock]

Note for me:
[sblock]Gnoll 1 has 31 damage on it[/sblock]

I am not home posting this so I can't update the map. However, I will add this crappy illustration to at least give you an idea of the Gnolls placement.
There are now 9 gnolls in view.

Code:
7----95-----4-----
------------------
8----06-----3-----
           -------
           S------
 

HP: 59 of 60

Aldreneth takes a step back and casts an Extended Cloud of Knives.

OOC: Immune to poison.
 
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