Shackled City Adventure Path

Boz laughs while blood seeps through his tunic. "Yes! Bring more, it's the only way you'll stand a fightings chance. Ha ha haaa"

Boz takes a single swing on the gnoll in front of him, steps past him and moves to engage the gnolls entering the cave.

OOC: Moves 1 NW, provokes AoO if the gnoll lives after the attack, then moves 5 W. This should put me right infront and between 3 and 4 I think. Thats where I want to go at least.

[sblock]
Boz's Longsword (1d20+14=31, 1d8+7=14)

DM: Boz is Immune to Poison
[/sblock]
50/78​
 
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Laguz grits his teeth as another arrow pierces him. His Ki energy builds up in him and one arrow falls back out as the wound heals. He continues to let energy build up and lets it loose in another bursting ball of fire right in the middel of the largest group of gnolls.

[sblock]
Wholeness of body heal 14 points
fort save 17
Fireball damage 26
[/sblock]
 

As a swirling mass of knives spring into existince around Aldreneth, Boz plunges his sword into the chest of the gnoll infront of him. Pulling the blade out of the dying creature he carelessly strolls before his new prey, witnessing a spray of acid wash over them and clinging to thier skin in the process). Laguz mends some of his own wounds pulling himself a few steps further from death's door (no fireball goes off).

# 3 and 4 swing thier axes at Boz, 3 missing completly. #4 stares in amazement as his axe hits Boz right in the chest but doesn't even break skin. Four arrows fly at Aldreneth and nearly all clatter harmlessy off his armor, one arrow going almost 15 feet wide, and only 1 manages to find that hole in his defenses as it slices the side of his neck. #9 rushes forward and lunges with his axe drawing a line of blood from the lizard's left side while #10 charges at Box and actually manages to injure the devil-man's arm.

OOC:
[sblock]
Boz:
[Sblock]#4 hits for 0 dmg, 10 hits for 5 damage.[/sblock]

Aldreneth:
[Sblock]#6 hits you for 5 damage.[/sblock]

Slitz:
[Sblock]#9 hits you for 7 damage.[/sblock]

Laguz:
[sblock]The wholeness of body ability requires a standard action to use (as does all supernatural abilities unless otherwise noted). Also you would have to move 30 feet up just to be able to see the middle group of gnolls. Considering your low health I am assuming you want to heal first so I am ignoring the fireball for this round. However, when you cast it (prolly hnext round) you don't need to reroll and can just use the same results.[/sblock]


Battle map
The grate is your firepit.
Grass is...grass
The white area is the actual cliffside and is unusable.
The light gray is the path that led here.
Dark grey is the cave
*mistake on the map* I made the walkway into the cave too small. It extends 1 row higher.
#1-4 are the gnolls
A= Aldreneth
S= Slitz
B= Boz
L= Laguz[/sblock]
 

Power [+2 Damage: Melee]

Slitz, all sense of patience has now left him. His pray his turn into more of an annoyance now. Anger fills his eyes, and he expands his chest and has his crest become rigid as he gets into his dragon rage.

Slitz acidic drool starts flying off has flurry of punches pelt the gnoll. If that wasn't enough, Slitz goes for getting a little snack of gnoll skin as he attempts to bite the gnolls stomach.

[sblock=Lizard Kills All]
1 Flurry: 1d20+8=23, 1d6+5=6, 1d20+8=19, 1d6+5=10
2 Bite: 1d20+5=14, 1d3+3=4

Dodge: #9 (AC 28)[/sblock]
 

Once his healing is done Laguz moves north 30' being careful not to run across Albernth's cloud of Blades. then he fires his fireball down the corridor. He places it right between the two closest groups, the edges of the explosion catching 5 & 6 as well as the ones in hand to hand combat.

[sblock]
couldn't find anything that said how long it actually took, but thanks you were right. heal first.

20 ft radius should just catch 5,6,3, 9, 10, and maybe 4.
[/sblock]
 



Slitz's first two strikes cause the gnoll to stumble back in pain, only to be rammed from the side by Aldreneth's blade. As the blade is removed from the gnolls side he falls to the ground dead in a pool of his own blood.
A fireball then explodes filling the hallway and singing Boz's brow. Many of the gnolls are looking wounded and seem to be seriously rethinking thier choice of prey. Boz then makes quick work of number 4 and the gnoll drops to the ground.

A volley of arrows fly into the cave but none manage to hit a single target. #10 hits Boz with his axe drawing a thin line of blood. #3 manages to cut deep into Aldreneths armor, his axe biting into the man's flesh and causing his armor to pierce into the wound holding it open and tearing more flesh. Slitz manages to defend himself and barely evades the axe aimed for him.

OOC:
[sblock]
Boz:
[sblock]3 damage[/sblock]

Aldreneth:
[sblock]Crit hit for 26 dmg[/sblock]

Laguz:
[sblock]I was calculating the spell radius wrong. You were able to hit them all and miss all party members.[/sblock]

Battle map
The grate is your firepit.
Grass is...grass
The white area is the actual cliffside and is unusable.
The light gray is the path that led here.
Dark grey is the cave
*mistake on the map* I made the walkway into the cave too small. It extends 1 row higher.
#1-4 are the gnolls
A= Aldreneth
S= Slitz
B= Boz
L= Laguz[/sblock]
 

Boz notices the gnolls axe about to hit Aldreneth and a small shimmer appears and softens the blow to Aldreneth. At the same time, a similiar looking wound spills open on Boz. Boz then proceeds to harrass #10 with his sword and shield.

[Sblock]
Boz uses Shield Ally as an immediate action on Aldreneth, Boz takes 13, Aldreneth only takes 13.

Boz attacks 10 with a full attack:
Longsword 1d20+12=27, 1d8+9=12,
Shield 1d20+12=14, 1d6+6=10,
Longsword 1d20+7=9, 1d8+9=12

[/Sblock]
29/78​
 
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