Shackled City: Too Stingy?

I think the issue with having "too little wealth" stems from having played in incredibly broken games in terms of realistic economics. Not so much as being extra specific on the gold standard, but on the availability of magic and magic items to the PC. My own PCs have gotten used to buying simple magic items all of the time, which is something I feel has broken a bit of the challenge and realism.

Sure, they are now finding out they will need someone to make the most powerful of magic now, but the fact that there's someone there rather than relying on themselves to make it is what concerns me. And that's going to be my focus when I finish up this current campaign: PCs will likely need to rely on themselves to get exactly what they want, because there's no such thing as a magic shop where I'm going after this.

I say continue on with the adventure, and see where the Players are coming from in terms of availability of magic, and if it's rather assumptious to have things just handed to them. Besides! The appeal of the magic items they really want when they finally get it will be worth it. Maybe. ;)
 

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Well I am running this AP in the Eberron campaign setting and I have placed Cauldron about a week's journey south of Stormreach on Xen'Drik so the PCs are pretty isolated and aren't going to be able to buy a whole lot of their magic items anyway without traveling a great distance to do so. I might allow them to make an excursion to Khorvaire for some shopping once they get access to teleportation magic or something similar (one of the PCs is a dragonmarked member of House Lyrandar and might eventually be able to get an airship). But for the most part I am planning to keep the magic items the PCs acquire limited to what they find as treasure, not what they buy. I am also planning to swap out a few of the magic items along the way to make them more useful to the group as opposed to vendor trash (excuse the MMO term). I have already made a couple such adjustments.
 

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