Yair
Community Supporter
Cool, thanks. I've read the first posts a long time ago, in fact that what gave me the idea of using Action Points, but I see there is stuff I didn't. I'll be reading up now.JoeGKushner said:
Cool, thanks. I've read the first posts a long time ago, in fact that what gave me the idea of using Action Points, but I see there is stuff I didn't. I'll be reading up now.JoeGKushner said:
Kweezil said:Drakthar's Way deserves a special mention. Read over the module beforehand and change things! As it is, the moment anyone with a light source comes into the dungeon, the entire starting section of the complex goes on alert. Even 3rd level PCs will find 25+ goblins attacking at once hard-to-impossible. Drakthar himself is a nightmare in a fight, and likely to kill or badly incapacitate several PCs before they realise how to deal with him.
JoeGKushner said:Interesting. That's what happened to the party in Fane of the Drow but there were fewer creatures. As the party is now 5th level, I'm looking over ways to make it more dangerous. Might leave the numbers/levels as is and make them more dangerous fighters like Tucker's Kobolds of yore.
Nightfall said:*raises eyebrow* Second world with Shackled City?! Wow. Okay spoilager question Psion
How in the HELL do you explain stuff like Carceri, the Demon Prince of Madness, and the rest of the planar stuff? Is there an underdark type world in Second World? What about the Spellweavers and the other monster races?
Nightfall said:Psion,
See the only thing I knew about Second world was that there was the "real world" and then a world of magic that existed just outside of it/out of phase/co-existing but not always reachable.