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Shades of Netheril (Forgotten Realms) (268)

Round six

Arcanra begins flanking the orb, longbow at ready.
Sul'Dan approaches the darkness, flint and steel prepared.
Tores stops, and casts ray of flame at the center of the globe (11+4=15, percentile 77 (to hit), percentile 86 (to avoid Jasper)). Jasper hears a sizzling sound (3+0=3) from above him, and a stifled groan.
Alexander completes flanking the ball of darkness, training his longbow on it.
Jasper swings madly with his waraxe (3+5=8) but utterly fails to connect with anything. His shortsword thrust (17+5=22) meets slightly better success, ringing off of metal.
The Old Man attempts to stand, when the black disc again flashes out from the globe, and digs deeply into the Old Man's right thigh, again dropping him to the ground.
 
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<Standard action>
Alexander glances at the old man and swears under his breath, firing off an arrow at the grunt from within the globe, sincerely hoping it wasn't his companion.
"Jasper, you beardless sonofagoblin! Smack him once more then clear our path of fire!" Alexander shouts in dwarven.
<Move Action>
Then, if within range, he rushes to interpose himself between the old man and the globe, hoping to either take, or deflect the next disk.(taking out my shield as I move to him).
<Alt. Move Action>
If not in range of the old man (Or if I can't see him b/c the globe's between us), I'll coninue firing whenever I can, trying to aim a bit higher than normal to avoid my dwarven friend.

OOC : Just in case I haven't told you, my spoken languages are : Common and Dwarven (12 Int=1 bonus language).
 

I'll hold my action throughout the round, waiting to see if Jasper backs out of the globe (if he does, I'll employ the grenade).

If there's no movement from Jasper, then at the end of the round (ie Init drops to last), I'll put the flask down and move over to the old man: I want to try and get him under cover from the enemy's attacks.
 


OOC"Sorry all, the Beast that is my dinosaur-computer tried to die on me today. Ok, catch-up."

Jasper swings again on whoever lies within this Hellish darkness (2 attacks on first round).
Then,(hearing the whistling of arrows and curses) he cautiously retreats, moving back out of the Darkness.
OOC: I dont have my PH on me, as I am at a friend's house. I will either step back on Full Defense or just take the 5 foot step, so as not to provoke an attack of opportunity.
Following rounds will be held on 'wait' to whack the bugger if he exits the sphere etc...).
 

I can finally post!

Hey, I can finally post!

However, do you now want me to wait intill the next adventure becuse of the delay with the ENWorld BB ?
 

OOC

Side Note: I am willing to write a journal for the game and post it over on the Story Hour Forum. Also, detailed background is almost complete.
 

R7

OOC: Im assuming that the ball-like figure is moving towards us? Or is this ball stationary? Also, my character's names is Tores as opposed to Zores which has been previously posted Via DM.

IC: "You damn anti-mage... You suppress my ability to BURN!?!?!" heavy panting, "Take another BURN from my finger" And then Tores casts (or attempts to cast) another Line of Fire...

OOC: I dont remember how many Lines of Fire I cast already, so if that is the case I will shoot with my MW mighty (+3) composite longbow while yelling, "You damn anti-mage... You suppress my ability to BURN!?!?!"
 

Round 7.

Arcanra continues circling the globe looking for a viable target.
Tores begins shouting something about the "anti-mage" and blindly fires an arrow (5+5=10) into the darkness.
Alexander fires an arrow slightly high (-1) into the darkness (natural 20, 11+6=17, percentile 69), and (2+0=2) is rewarded by a thud as it strikes home.
Jasper begins his defensive retreat, but (4+2=6) trips over a protruding rock, and lands with a resounding crash, clearly audible to everyone.
Sul'Dan, hearing the crash, decides not to risk dousing his companion in burning oil, and sprints to attempt to aid the Old Man
As the Old Man stands up, chanting resounds from the globe, and it rapidly moves forward to engulf the poor soul. A second later, the chanting is cut off by a strangled scream.
 

Hoping that was a 'good scream', I keep my oil at the ready and call out to Jasper and the Old Man, asking them to respond if they are OK.

Should they both emerge from the ball, I'll light and throw the oil. Otherwise, I just keep my action readied.
 

Into the Woods

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