Shadow Invasion Pilots


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Hamish Arcantt Dedicated 8/ Charismatic 4/Negotiator 1
Medium Humanoid (Human)
Occupation: military (pilot, drive)
Allegiances: group (unit), ethical philosophy (law), moral philosophy (good)
AP: 54
Wealth: +10
Reputation: +7
Hit Dice: 12d6+1d8 (80hp)
Initiative: +7
Speed: 12m
Defense: 19 (+3 dex, +5 class, +1 equipment)
Base Attack/Grapple: +8/+8
Attack: +8 melee (baton, d6, crit 19-20), +11 ranged (laser pistol, 2d6, 12m), +11 ranged (plasma rifle, 2d8, 30m)
Full Attack: +8/+3 melee (baton, d6, crit 19-20), +11/+6 ranged (laser pistol, 2d6, 12m), +11/+6 ranged (plasma rifle, 2d8, 30m)
Space/Reach: 2m/2m
Special Attacks:
Special Qualities: empathy(+8), intuition, skill emphasis(sense motive), aware(+7), charm(women)(+4), fast-talk(+4), conceal motive(+1)
Saves: fort +7, ref +7, will +13
Abilities: str 10, dex 17, con 10, int 16, wis 18, cha 16
Skills: bluff +12/9, diplomacy +12/9, drive +12/9, gamble +10/6, intimidate +8/5, investigate +10/7, knowledge (arcane lore) +10/7, knowledge (behavioural sciences) +19/16, knowledge (mecha) +13/10, knowledge (physical sciences) +8/5, listen +12/6, sense motive +19/12, perform(stringed) +7/4, pilot +19/16, spot +12/6, survival +9/5, treat injury +9/5
Feats: simple weapon prof., personal weapon prof., mecha operation, mecha weapon proficiency, advanced firearms prof., mecha tactician, track, quickdraw, far shot, alertness, quick reload, point blank shot, improved initiative, iron will
XP: 78 000 / 91 000
Weight: 203lb(total) = 153lb(Hamish) + 50lb(gear)
Height: 5'10"
Age: 28
Languages: English, French, German, Japanese

Equipment: (* = carried on person, # = kept in free space in mecha, otherwise left on base)
extendable baton*
laser pistol (w/ illuminator)*
hip holster*
plasma rifle (w/ electro-optic scope)*
flight jacket*
3 sets of fatigues# (1 worn, 2 left in mecha)
2 fatigue jackets#
2 sets of uniforms
3 casual outfits
overcoat
parka
mesh vest*
backpack*
36 trail rations#
professional walkie-talkie*
mobile phone*
pda (+gps)*
10 chemical light sticks#
2 rolls of duct tape# (1 carried, 1 left in mecha)
guitar
basic evidence kit #
medical kit*
search and rescue kit*

Hamish was raised on stories of the first Folk War, told by his grand-father, who was an elite mecha pilot and saw a lot of action during the ten years of conflict. Though his parents abhorred violence he got to hear the stories when he had to live with his grandfather after his parents were killed in a car crash when he was nine. Hamish was an only child, so when his grandfather died nine years later, he was left on his own.

He developed amazing people skills while by himself, and after getting a degree in psychology, went off to join the military and hopefully earn some war stories of his own. Following in the footsteps of his grandfather before him he amassed experience and in time became part of an elite unit of mecha pilots, in which he remained and gained skill right up to the present.

Mephisto-14:
Huge crystal carbon mecha with stealth kit, nanorepair and moderate fortification.
Components: tsunami 280 plasma cannon (right hand, right arm, shoulders), bastion v20 shield (left hand), d8 delta thrusters (boots), k2e kestrel wings (back), mk7c oracle targeting system (left arm), mk3a delphi sensor/safety system (torso, belt), pilot (helmet, visor)
Mecha provides hardness 20, +16 to strength, +14 to defense, +1 to all saves, 250 bonus hit points, regeneration 5(for bonus hp only), +16 to strength, +10 hide and move silently, slam 2d6, reach 4m, speed 16m. Fly 60m (average). -2 size penalty to attacks and defense, -8 to hide.
Cost: 56 900 bp

Hamish Arcantt in Mephisto-14
Huge Humanoid (Mecha)
Hit Dice: 12d6+1d8+250 (330hp)
Initiative: +7
Speed: 16m
Defense: 30 (base 10, +3 dex, +5 class, +14 equipment, -2 size)
Base Attack/Grapple: +8/+24
Attack: +14 melee (slam, 2d6+8), +12 ranged (tsunami 280, 12d6 plasma)
Full Attack: +14/+9 melee (slam, 2d6+8), +12/+7 ranged (tsunami 280, 12d6 plasma) 60m increment,
Space/Reach: 4m/4m
Special Attacks: 20m cone, dc 19 reflex for half (tsunami 280, 12d6 plasma)
Special Qualities: empathy(+8), intuition, skill emphasis(sense motive), aware(+7), charm(women)(+4), fast-talk(+4), conceal motive(+1), regeneration 5 (bonus hp only), fly 60m (average)
Saves: fort +8, ref +8, will +14
Abilities: str 26, dex 17, con 10, int 16, wis 18, cha 16
Skills: bluff +12/9, diplomacy +12/9, drive +12/9, gamble +10/6, hide +5, intimidate +8/5, investigate +10/7, knowledge (arcane lore) +10/7, knowledge (behavioural sciences) +19/16, knowledge (mecha) +13/10, knowledge (physical sciences) +8/5, listen +12/6, move silently +13, sense motive +19/12, perform(stringed) +7/4, pilot +19/16, spot +12/6, survival +9/5, treat injury +9/5
Weight: many tons
Height: 7.8m
 
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Ravon Dark 3 Fast Hero/10 Mecha Ace
Medium Humanoid (Human)
Occupation: Military (Navigation, Survival)
AP: 59
Wealth: 17
Reputation: 6
Hit Dice: 150
Initiative: +9
Speed: 30 Feet
Defense: 25 (+5 dex, +9 class, +1 equipment)
Attack:
Melee: +11
Ranged: +14
Full Attack:
Melee: +11/+6
Ranged: +14/+9
Attack:
11 to hit Pistol Whip - 1d4+2
11 to hit Rifle Butt - 1d6+3
14 to hit Laser Pistol - 2d6 Laser
14 to hit Sniper Rifle - 2d12 Plasma
Saves: fort +6, ref +14, will +7
Abilities: str 14, dex 21, con 14, int 14, wis 12, cha 12
Skills: Bluff 14/13, Navigate 18/16, Pilot 21/16, Repair 12/10, Spot 14/13,
Survival 17/16, Tumble 21/16, Knowledge (Mech) 3
Feats: Advanced Mecha Operation(Huge), Familiarity +5, Far Shot, Fly By
Attack,
Improved Evasive Action, Improved Initiative, Improved Maneuverability,
Instinctive Maneuverability, Mecha Dodge, Mecha Operation, Mecha Weapon
Proficiency, Personal Weapon Proficiency, Point Blank Shot, Simple Weapon
Proficiency
XP:
Weight: 175
In Mech: 207(total) = 175lb(Ravon) + 32lb(gear)
Out of Mech: 245(total) = 175lb(Ravon) + 70lb(gear)
Carrying Load:
W/O Mesh Vest & Backpack:
Light Load - up to 58lb
Medium Load - 59lb - 116lb
Heavy Load - 117lb - 175lb
With Mesh Vest & Backpack:
Light Load - up to 86lb
Medium Load - 87lb - 173lb
Heavy Load - 174lb - 260lb
Height: 6'0"
Age: 30
Languages: English

Equipment: (* = carried on person, # = kept in free space in mecha,
otherwise left on base)
laser pistol w/ illuminator*
hip holster*
Sniper Rifle w/ electro-optic scope* (The Plasma One(Kept in mecha storage
when in mecha))
Light Duraweave*
3 sets of fatigues# (1 worn, 2 left in mecha)
2 fatigue jackets#
2 sets of uniforms
3 casual outfits
trenchcoat
mesh vest*
backpack*
36 trail rations#
professional walkie-talkie*
mobile phone*
pda (+gps)*
10 chemical light sticks#
2 rolls of duct tape*# (1 carried, 1 left in mecha)
search and rescue kit*
Ghillie suit* (Kept in mecha storage when in mecha)
Electrical Tool Kit - Basic#
Mechanical Tool Kit - Basic#
Multipurpose Tool*
Zip-Ties (25)*
Ducati 998R




Faolan Reaver:
Huge Megatanium mecha with Nanorepair.
Components: Tsunami 280 Plasma Cannon (right hand, right arm, shoulders),
Typhoon 240 Laser Cannon (left hand, left arm), D-8 Delta, PC-12 Pouncer
armor-piercing claws,Thrusters (boots), K-2E Kestrel Maneuver Wings (back),
MK. 7d Oracle Targeting System (visor), pilot (helmet)
Mecha provides hardness 20, +4 to hit, +16 to strength, 250 bonus hit
points, regeneration 5(for bonus hp only), slam 2d6, reach 4m, speed 16m.
Fly 60m (average). -2 size penalty to attacks and defense, -8 to hide, +8
to Defense.
Cost: 57100 bp

Ravon Dark in Faolan Reaver
Huge Humanoid (Mecha)
Hit Dice: 150 + 400 (550)
Initiative: +9
Speed:
Land: 16m
Air: 60m
Defense: 35(land) 37(flying) (base 10, +5 dex, +9 class, +2 Mecha
Dodge(flying), +1 Mecha Dodge(constant), +10 to

Equip. Defense)
Base Attack:
Melee: +19
Ranged: +23
Full Attack:
Melee: +19/+14
Ranged: +23/+18
Attack:
19 to hit Claws - 2d8+10
23 to hit Tsunami 280 Plasma Cannon - 12d6 Plasma
23 to hit Typhoon 240 Laser Cannon - 10d6 Laser
Space/Reach: 4m/4m
Special Attacks:
20m cone, DC 19 reflex for half - tsunami 280 - 12d6 plasma)
Special Qualities:
Regeneration 5 (bonus hp only), fly 60m (Perfect), Fly By Attack,
Improved Evasive Action, -2 dex for delicate hand motions
Saves: fort +6, ref +14, will +7
Abilities: str 30, dex 21, con 14, int 14, wis 12, cha 12
Skills: Bluff 14/13, Hide -3/-8, Move Silently -3/-8, Navigate 18/16, Pilot
26/16, Repair 12/10, Spot 14/13, Survival 17/16, Tumble 21/16
Weight: many tons
Height: 8m
 
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