Emotional Intelligencefurther, some of the dumbest SOB's I've known are absolutely charming. As in, get elected to Congress level charming in one case. SLightly over room temp IQ, no backbone to speak of...
It's a verisimilitude issue.
Well, I have issues with a T-rex in a fantasy setting. The rest just seems childish. But, to each their own.I find that an utterly bizarre list of reasons to not want to approach a game. Although I do agree on your assessment of the silly fantasy romp (goblin shoving explosive in a dinosaur's rectum), but I cannot be sure if that is (1) a fault of the system or (2) the adventure design by the DM or (3) player choices for their character - my guess is 2 or 3. If they had fun though is all that matters ofc. To each their own.
I mean, that example is entirely due to that particular group's preferred playstyle (zany antics in an utterly dark setting). Similiar things would (and have) happened playing Warhammer 40K and Fantasy, so I wouldn't chalk that up to an issue with the system itself.That sentence perfectly illustrates the failure of SotDL to translate the interesting potential of its dark core premise into actual play.
In the end, SotDL ends up being just another silly fantasy romp. Its not bad-wrong fun, but it cannot translate its unique concept into actual play.
Maybe.I mean, that example is entirely due to that particular group's preferred playstyle (zany antics in an utterly dark setting). Similiar things would (and have) happened playing Warhammer 40K and Fantasy, so I wouldn't chalk that up to an issue with the system itself.
SotDL goblins in particular seem to encourage juvenile approaches, which is why I started steering away from allowing my players to use them after the first few games. Or, more accurately, SotDL goblins tend to draw players who enjoy juvenile antics. I'm definitely not going to say SotDL doesn't have gross body humor baked into parts of its DNA (there's a Forbidden spell called Hateful Defecation), but it's pretty easy to excise if that's not what you want in your game. Having listened to Schawlb's actual plays of the game, he definitely has a thing for body horror mixed with crude humor, and it certainly crops up in different parts of the system and setting.Maybe.
Certain settings seem to encourage juvenile approaches.
The thing is, I read a lot of games. I've run a lot of games. The fact that you find a list of why bizarre? Not my problem. That you don't understand my reasoning for them? More a problem.I find that an utterly bizarre list of reasons to not want to approach a game. Although I do agree on your assessment of the silly fantasy romp (goblin shoving explosive in a dinosaur's rectum), but I cannot be sure if that is (1) a fault of the system or (2) the adventure design by the DM or (3) player choices for their character - my guess is 2 or 3. If they had fun though is all that matters ofc. To each their own.
Appreciate the explanation.The thing is, I read a lot of games. I've run a lot of games. The fact that you find a list of why bizarre? Not my problem. That you don't understand my reasoning for them? More a problem.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.