Shadow Strike Rogue power bugged...

Viewing angles might put lightly obscured squares between you and a given observer, but since you've made your check up front...

...do you need to be comparing with Perceptions square by square? Or can that be done up front too?

-vk

Good point. But those are modifiers to the observer's Perception check, not to the rogue's Stealth check. You'd need to be prepared to take it square by square, if the rogue's roll was low enough that an opponent's unpenalised Perception check would detect him.

That is one of the advantages of running it as written - you already know which route the rogue took by the time the check is made. The question is whether the increased sense of realism gained by not having to 'wind back' the rogue's move for an interruption is worth the increased hassle of tracking Perception modifiers square by square.
 

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Viewing angles might put lightly obscured squares between you and a given observer, but since you've made your check up front...

...do you need to be comparing with Perceptions square by square? Or can that be done up front too?

-vk

I think the point of Shadow Stride is that as long as you start in cover/concealment and end in cover/concealment, you don't worry about being concealed for every square of movement--the advantage of the power is that you roll your Stealth check and then can dash across any sort of terrain undetected. Fleeting Ghost at level 2 already covers your "move full speed without penalty.
 

I think the point of Shadow Stride is that as long as you start in cover/concealment and end in cover/concealment, you don't worry about being concealed for every square of movement--the advantage of the power is that you roll your Stealth check and then can dash across any sort of terrain undetected. Fleeting Ghost at level 2 already covers your "move full speed without penalty.

You're right; there's no need to consider squares because if the check succeeds in that one place (the last square of movement) nothing breaks the hiding in between.

The bugs appear only when it fails, and you don't reach that last square to have made the check that failed, and are then missed by the fighter in between, then get to that square, then...

-vk
 

You're right; there's no need to consider squares because if the check succeeds in that one place (the last square of movement) nothing breaks the hiding in between.

The bugs appear only when it fails, and you don't reach that last square to have made the check that failed, and are then missed by the fighter in between, then get to that square, then...

-vk

Yes, which is why in my first post I said the easiest way to fix it is obviously to roll the Stealth check before the movement, that way there's no bug. :)
 

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