Shadowdancer variant: The Rain Dancer

Frukathka said:
This is one cool PrC. It'll definetely be seeing use in my upcoming Sixguns & Sorcery campaign. :cool:
Excellent...you'll have to let me know how well it works.

Given the nature-based flavor and abilities of this class, I'm wondering about the requirements. According to the SRD, the requirements for the Shadowdancer are:

Skills: Move Silently 8 ranks, Hide 10 ranks, Perform (dance) 5 ranks.
Feats: Combat Reflexes, Dodge, Mobility.

I think it would be more appropriate to replace Move Silently with either Survival or Knowledge (nature), and dropping the required ranks to 5. What do you think? Broken?
 

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Brimshack said:
I think I did a fire dancer once. We commissioned a mini of a fire dancer, and it looks pretty cool. Can't remember if I finished the class or not. I know I wrote a Hula dancer. Played her in my friends campaign.

The rain dancer is very cool. Have you done the fire dancer yet?

What about a sort of Divination Cloud? She knows what's happening wherever the rain falls from it.
No, I haven't done a fire dancer yet. It's on the drawing board, though...I need to do some more tweaks to it to make it more acrobatic and roguey. Right now it looks like a fighter with a flaming quarterstaff. :\

I like the "divination cloud" idea...very mystic. I think it would work best as a feat, however...the class is starting to feel top-heavy to me. How about something like this:

Rain Seer (General)
Rain gives you accute perception of other creatures.
Requirements: Mist Walk class feature, Abundant Rain
Benefit: You sense the presence of any fog, mist, rain, or steam within one mile, by concentrating for one round. In addition, you may spend one of your Drenching Mist uses for the day to see or hear through mist. Both you and the target area must be in direct contact with falling rain, mist, fog, or steam, but this ability otherwise functions as the clairaudance/clairvoyance spell. The effective caster level for this ability is equal to your Rain Dancer class level (plus Druid levels, if any).
 

Heh, mine was a monkish/fighter with a flaming double weapon too. I think I left it sit after deciding to tweak it a bit more and never got around to it. Be curious to see what you come up with.

Like the way you fleshed out Rain Seer.
 

Sound of Azure said:
You can find the vigor series of spells in Complete Divine, though they originally appeared in the 3.0 supplement Masters of the Wild as the "Regenerate X wounds" series. The pertinent two you'd be looking for are Mass Lesser Vigor (level 3) and Vigorous Circle (level 6).
The Vigor line of spells can also be found in the Spell Compendium. :)
 

Sound of Azure said:
I like your new feats too, although if I might make a suggestion: The Healing Mist feats might be better as Fast Healing, rather than a flat out healing "burst", similar to the "vigor" series of spells.
smootrk said:
The Vigor line of spells can also be found in the Spell Compendium. :)
I looked them over, and I think that either one would work for the Healing Mist ability; it is probably all a matter of preference. So I'm going to leave it as-is (with the mass cure version), just because it is easier for my personal gaming style...fast healing is a cool ability, but it can slow the game down when keeping track of multiple creatures. But hey, if you are going to use this variant in your campaign, feel free to use vigor instead. And please let me know how it works out.

Any thoughts on replacing the Move Silently requirement with 5 ranks of Knowledge (nature) and/or 5 ranks in Survival?
 
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I normally don't like to "bump" my posts...I figure that if someone wanted to offer feedback on whatever I wrote, they would have done so already, and I move on. So I apologize in advance for this shameless self-promotion.

But I made a few significant changes to the class, and now I'm worried if I broke it. I changed the skill requirements (now it requires ranks in Knowledge (nature) and Survival instead of Move Silently), I changed the class skills (less roguey, more druidy), and I made a lot of the spell-like and supernatural abilities of the class to stack with levels of druid.

These revisions have been incorporated into the OP, in green text. If it looks wonky, please let me know (the changes, not the text color.)
 


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