Media ShadowDark in-person Actual Play - Tables & Fables

We run an Open Table in the little State of Rhode Island, USA. Reach out if you want to join us in-person.
Here's the game synopsis.

The day of the pink sun has allowed a one-time passage to an inaccessible continent. The landing site revealed ruins, artifacts, and remnants of Cyclopean Sign Language. With no way home, an outpost named Arventa is established. Arventa is composed of various factions (The players' stable of characters), should all their characters die, the faction collapses. The adventurers explore the nearby Citadel, the black sands deserts, and are slowly revealing more than they ever could have imagined while racing the "Preservation Syndicate", the rats they brought along with them in vie for power, artifacts, and more, all while they carry "The Oriss", a powerful Cyclopean device that allows them manipulation over time, outcomes, and their destiny.

Our campaign is loosely based on cursed scroll 2. Hope you enjoy.

Here is the YouTube playlist with all of our chapters.
Or if you prefer the audio/video version on Spotify
Tables & Fables • A podcast on Spotify for Creators
 

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Here's a video recap and text write up of chapters 11- 17. We're playing a campaign loosely based on Cursed Scroll 2, albeit with a Cyclopean Sign Language foundation that influences my creativity greatly.

 

Here's our most recent episode.

The awesome thing about an open table is that sometimes you get a completely whole new (old) group. (These are some of my schoolin buddies here that go way back)

And it allows for a reestablishment, re-framing, and a refocusing of the table conditions at hand while opening up new leads and interests in other directions.

What booms onto the scene...? The Wandering Echoes.

Bavo and Vulas of the Wandering Echoes light up the Onyx Ballroom with a dazzling show, but in the shadows, Parekeos fears the Preservation Syndicate is closing in on a Cyclopean Disk he’s hidden. Their schemes tangle with politics as they weave a “battle of the bands” into Parekeos “Reki’s” mayoral campaign. When Syndicate spies draw too close, Vulas blinds them with spectacle, luring them into false promises of joining the band while Bavo shields their meeting with smokeweave wards.

Parekeos reveals the Disk lies within a collapsed mound in Arventa’s ruins. That night, the duo descend into an ancient amphitheater, deciphering celestial and diabolic melodies to open a hidden chamber. A misplayed closing song triggers a trap, but deeper within they confront nagas who despise celestial harmonies. Through charm and music, they are led to “The Great One”, a skeletal, headless cyclops clutching a cursed ring. At first roused to fury by their discordant tones, he is soothed again by celestial chords.

Through the ring’s cacophony, a message emerges: visions of a lumbering cyclops burdened with books, whispers of the Hollow Legacy, the lost Saltstone Tower, and the name of his master- Zalvaran.

The music has opened more than doors; it has tuned their fates to a far greater discord.

 

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