Shadowrun 3rd Edition

I don't think so. The impression I got was that 3rd Edition actually increased the popularity of Shadowrun again, taking it away a bit from the classic cyberpunk genre and more into the low sci-fi/near future corner, adding updated tech, storyline development and (to my taste) a whole heap of unnecessary numbers and rules to increase the options for a character multifold while leaving actual character development buried by the same numbers. :lol:

Brought in a lot of people that simply love playing and fiddling with numbers on top of those that love playing a simple ruleset. :)
 

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ruleslawyer said:
... The main rules issue I have with SR, though, is the weird probabilities that result from the Rule of Six. I'd love to see a ruleset that doesn't, say, yield exactly as much likelihood of getting a 7 as getting a 6.

I think all of your problems with the game seem to be at the same sort of level as this - small enough that they're not actually problems in playing the game... I mean in practise this means that some vanishingly small proportion of the time, a player will run while shooting instead of walking. Whoopee.

Other arguments about dominance of japan, downpowering magicians etc: I just don't see it. It's not that big an issue.

My issue with the game is that there are far too many exceptions to rules, enough to totally screw the whole idea that the game has any sort of unified mechanic.

Oh, and SR's popularity increased with 3rd ed. It was FASA's second best property after the battletech wargame. It's popularity seemed to take a bit of a fall when FASA died, mostly because of people saying that it was dead because FASA was dead.
 

I've played a fair number of SR campaigns. They're great fun. I once got a character up to almost 350 Karma. He rolled 17 dice with his Browning Ultra Power heavy pistols, just try and miss with that :D . I also would recommend using the point buy system with fewer points. IIRC the standard pont buy is 120. I'd drop it down to 100 or 90 points. It keeps characters from completely replacing their bodies with chrome right off the bat or having multiple 5's and 6's for abilities or skills. Also I would recommend not letting players buy anything with a street index higher than 4 or 5. The rules offically say that you can't get anything over 6 but that gets you some pretty tricked out stuff right off the bat. Players tend to be less inspired during early runs where they make a few grand if they have a 100000 nuyen cybernetic torso replacement already.

Oh and the dumpshock website that GlassJaw posted is basically the SR world's equivelent to EN-World. It's great, lots of good downloads, plastic warriors is great and the forums are petty active too... Slightly smaller scale than here though :p ... I noticed their server drive raised 1500 dollers... The last server drive here raised what 50K?
 
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