Mustrum_Ridcully
Legend
I don't understand hat. In SR; I can have a murder mystery, followed by a smuggle trip overland or over the ocean, followed by some hunt for gouls in the sewers, and then followed by meddling in mafia politics, or corp politics, or politics...
I can't imagine a plot I cannot run in SR.
How do you motivate mercenaries into handling a murder mystery? Would anyone hire them for that? What's the police doing (a general "modern" genre problem - in a pseudo-medieval setting the answer is pretty simple - nothing. They aren't detectives)?
That's my problem.
Maybe I just need to work a little harder. I really would like to sit down and make a Shadowrun campaign that works and stays interesting over a long time. But I'll have to take the time for it, and I am not there yet.