Will Sarli
Race (D): Hobgoblin
Attributes (C):
Body: 6
Quickness: 6 (9)
Strenth: 5 (8)
Charisma: 2
Intelligence: 5
Willpower: 4
Essence: 0.88
Magic: 0
Reaction: 5 (7)
Active Skills
Athletics: 4
Stealth: 6
Etiquette: 2
Wilderness Survival: 3
Assault Rifles: 6
Edged Weapons: 5
Launch Weapons: 4
Pistols: 4
Submachine Guns: 4
Throwing Weapons: 4
Unarmed Combat: 4
Rifles: 4
Languages
English: 4
Read/ Write: 2
Spanish (Aztlaner): 2 (4)
Read/ Write: 1
Knowledge Skills
Corporate Politics (Aztechnology): 3 (5)
Corporate Security: 5
Security Procedures (Aztechnology): 4 (6)
Navigation (Land): 2 (4)
Darts: 2
Court Ball: 3
Theology (Path of the Sun): 2 (4)
Edges, Flaws, Etc.
Lowlight vision
Metavariant hostility
Bad Reputation 2
Phobia Dogs (Common, Moderate)
Allergy: Cigerette smoke (uncommon, mild)
Friends in High Places
Perceptive
Extra Contact
Bonus Attribute Point (Willpower)
Other Stats
Initiative: 5 (9) + 1D6 (3D6)
Combat Pool: 9
Karma Pool: 1
Good Karma: 0
Load Capacity
Unaffected: 40 kg
LW: 80 kg
MW: 120 kg
SW/ Max: 160 kg
Movement Rates
Walking: 9 meters/ turn
Running: 27 meters/ turn
Cyberware:
Smartlink 2 + Rangefinder (Alphaware)
Boosted Reflexes 3 (Alphaware)
Muscle Replacement 3 (Alphaware)
Equipment
Weapons
Ares Alpha (with Sling, Grenade Link, Rangefinder, Gas Vent IV, and Shock Pads) Conc: 0, Ammo: 42C, Mode: SA/BF/FA, Damage: 8M, Wt: 6.55, RC: 7, Range: 0-50, 51-150, 151-350, 351-550 Grenade Ammo: 8 m, Grenade Mode: SS, Damage: As grenade. Grenade Laucher Range: 5-50,51-100, 101-150, 151-300, Scatter: 1D6 meters
2 Clips regular, 2 clips gel, 1 clip EX Explosive.
Loose: 100 Gel, 100 Regular, 100 EX
MicroGrenades: 16 Def HE (10S, -1/.5 m), 8 Concussion (10M Stun, -1/m)
Sword (Dikoted, 2 batches) Conc: 4, Reach: 1, Damage: 11S, Wt: 2
Cougar Fineblade-Short Conc: 8, Damage: 8M Wt: .5
10 Shuriken Conc: 8 Damage: 8L Wt: .25 each Range: 0-8, 9-16, 17-40, 41-56
Browning Max Power (with Rangefinder, Folding Stock, Silencer, and Internal Smartlink 2) Conc: 4, 3 with stock unfolded, 6 in holster Ammo: 10 c Mode: SA Damage: 9M Wt: 3.05 RC: (1) Range: 0-5, 6-20, 21-40, 41-60
2 clips regular, 1 clip gel
Loose ammo: 20 reg, 20 gel
Concealable Quickdraw Holster Wt: .1
Heckler & Koch HK227 (With Internal Smartlink 2, Rangefinder, Built-in Lasersight, Built-in Gas Vent II, and retractable Stock) Conc: 4 Ammo: 28 c Mode: SA/BF/FA Damage: 7M Wt: 4.35 RC: 2 (3) Range: 0-10, 11-40, 41-80, 81-150
2 clips regular, 2 clips gel
Loose Ammo: 60 regular, 60 gel
Shock GloveConc: 9 Damage: 7M Stun + 7S Stun Wt: .5
Ares Predator III (with built-in Internal Smartlink 2, Folding Stock, and Rangefinder) Conc: 4, 3 with stock unfolded, 6 with holster Ammo: 15 c Mode: SA Damage: 9M Wt: 2.85 RC: 0 Range: 0-5, 6-20, 21-40, 41-60
2 clip regular, 2 clip gel, 1 clip EX explosive
Loose Ammo: 30 regular, 30 gel, 30 EX explosive
Concealable Quickdraw Holster Wt: .1
Ruger 100 (With Built-in Mag 3, internal Smartlink 2, Sling, Shock Pads, and Silencer) Conc: 2 Ammo: 5 m Mode: SA Damage: 7S Wt: 4 RC: 0 Range: 0-100, 101-250, 251-500, 501-750
20 rounds regular, 20 rounds Ex Explosive, 10 rounds gel, 10 rounds hollopoint
Concussion Grenades: 5, Conc: 6 Damage: 12M Stun Blast: -1/m Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Flash Packs: 5, Conc: 12 Damage: Special Wt: .2 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Neurostun VII Gas Grenades 10 Conc: 5 Damage: 6S Stun after 1 turn + disorientation Blast: 10 meter radius gas for 2 turns. Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Smoke (IR) Grenades 10 Conc: 6 Damage: NA Blast: 10 meter radius gas for 2 turns Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Offensive HE Grenades 5 Conc: 6 Damage: 10S Blast: -1/m Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Offensive AP Grenades 5 Conc: 6 Damage: 10D (f) Blast: -1/m Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Flash Grenades 5 Conc: 6 Damage: Special Blast: 30 meter radius Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Defensive HE Grenades 10 Conc: 6 Damage: 10S Blast: -1/ .5 m Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Defensive AP Grenades 10 Conc: 6 Damage: 10D (f) Blast: -1/ .5 m Wt: .25 each Range: 0-24,25-40, 41-80, 81-160 Scatter: 1d6 meters
Armor
Camo Full Suit Desert Conc: - Ballistic: 5 Impact: 3 Wt: 2
Camo Full Suit Snow Conc: - Ballistic: 5 Impact: 3 Wt: 2
Camo Full Suit Urban Conc: - Ballistic: 5 Impact: 3 Wt: 2
Camo Full Suit Woods Conc: - Ballistic: 5 Impact: 3 Wt: 2
Camo Full Suit Winter Woods Conc: - Ballistic: 5 Impact: 3 Wt: 2
Form Fitting Armor; Full Suit Conc: 12 Ballistic: 4 Impact: 1 Wt: 1.25
Armor Vest with Plates Conc: 10 Ballistic: 4 Impact: 3 Wt: 2
Secure Ultra-Vest Conc: 14 Ballistic: 3 Impact: 2 Wt: 2.5
Forearm Guards Conc: 12 Ballistic: 0 Impact: +1 Wt: .2
Lined Coat Conc: 8 Ballistic: 4 Impact: 2 Wt: 1
Gear
Thermographic Goggles Conc: 8 Mag: x 20 Wt: -
Micro-Transceiver Rating 3 Conc: 10 Wt: -
Plasteel Restraints 4 Conc: 3
Respirator Conc: - Wt: 1
Ordinary Clothing 10 Wt: 1 each
Fine Clothing Wt: 1
Survival Kit Wt: 2
Canteen & Mess Kit Conc: 8 Wt: .1
Sleeping Bag Conc: 4 Wt: 1.5
Self Inflating Tent Conc: 2 Wt: 4
Self Heating Field Rations Conc: 8 Wt: .1
Grapple Gun Conc: 7 Wt: 2.25
1000m Stealth Line Conc: 3 Wt: 3 per 100 m
Stealth Line Catalyst Stick Conc: 9 Wt: 0
Ascent/Descent Harness Conc: 3 Wt: .25
Ascent/Descent Kit Conc: 3 Wt: 2
Rappelling Gloves Conc: 9 Wt: -
Binoculars Conc: 5 Mag: x 50 Wt: 1
Lowlight Binoculars Conc: 5 Mag: x 50 Wt: 1
Thermographic Binoculars Conc: 5 Mag: x 50 Wt: 1
NavDat GPS Conc: 8 Wt: .5
LifeStyles
5 months medium
3 months low
Contacts
(Level 1) Domingo Ramirez: Shaman of the Plumed Serpent, Aztlan Priest.
Fat, older hispanic.
Fairly kindly, fatherly sort of figure. Well versed in theological matters, though a staunch believer in the Path of the Sun.
A priest in the area Aztech Enclave. Follows the plumed serpent mythic totem in the form of Quetzalcoatl.
After Will moved to the area, he sought Domingo out. He acts as Will's spiritual advisor and the two often talk about theology and other matters.
(Level 1) Matt Johnson Police Investigator; Organized Crime Division
Heavyset Dwarf. His appearance is best described as the result of teaching a bulldog to stand upright and shoving it into a trenchcoat and fedora before jamming a cigar in its mouth. Boisterous and outgoing off duty, gruff hardcase on.
Drinking buddy who Will plays darts with at the local bar.
Well informed as to organized crime.
(Level 1) Maria Lopez Fixer/ Arms Dealer
Pretty elven woman. Business-like dress and mannerism. Chainsmokes constantly.
Had worked with Will's mother. As a favor arranged for Will to move to this area and find "work".
(Level 2) Sarah Hariri Aztechnology Intelligence Department Data Analyst.
Middle Aged middle-eastern woman.
Will's mother, who still lives in Seattle.
Very sharp, fairly protective. As someone in the upper end of the middle tier in Aztech's intelligence department, she's well informed as to the corporate goings on in the shadowy background.
Nuyen: 3D6 x 100
Basic Data
Name: William "Cat" Sarli
Sex: Male
Ht: 5' 11"
Wt: 199 lbs
Hair: Black, usually shaved
Eyes: Dark brown
Age: 27
Background
Will's family is Kurdish, having fled Iraq in the latter half of the 20th Century.
However, his parents were irreligious, meeting in college before both went to work for Aztechnology.
Will, however proved more religious, becoming a firm believer in "The Path of the Sun", the revived Aztlan faith.
Will was the oldest, with 2 sisters later born to his parents, before his father was killed while being extradited. Having goblinized at adolescence into a rare hobgoblin, Will decided to go into corp security work as a result, much to his mother's consternation, as she viewed it as a waste of potential.
His natural wit identified by Aztechnology early on, he was given advanced training in rapid response and covert ops before becoming one of the feared Leapord Guard. He served in various locations before witnessing a blood mage temporarily assigned to his team in action. He went to his superiors with this perversion, only to be sidelined. Sometime later the mage went insane in the Yucatan and geeked everyone he was working with. Now feeling vindicated, he became more vocal. When noone else saw it his way, he became somewhat disillusioned. His mother managed to shield him before packing him off with a fixer she'd worked with as a stint as an Aztechnology Johnson.
It should be noted that his disillusionment is with "certain elements twisting Aztechnology to their own ends" rather than the corp and Aztlan as a whole.
Appearance
Featuring the sharp features, beady eyes, sharp teeth, and greenish skin of his metatype, Will tends to stand out. Powerfully built, he tends to shave his head. On his right bicep is a tatoo depicting a stylized stone leopard with a knife clenched in its teeth, firing an assault rifle.
His dress off cuty tends towards the casual, with form fitting body armor beneath, and a lined coat thrown over. If the situation requires, he can change into better clothing, with a secure ultravest replacing the coat. On duty, he usually loses the coat in favor of an armored vest over camoflaged kevlar fatigues, festooned with pockets, pouches, and gear.
Personality
Generally softspoken and introverted, he ocasionally displays a sense of humor. However, he's tainted by his upbringing in the Aztechnology environment and later by the culture of the Leapord Guards. He possesses few scruples, though those that do exist are utterly inviolate.
A firm believer in the Aztlan religion, he often gets hot headed about those who go on about nonsense like human sacrifice and the like. Though he's read on much other theology and occasionally will get into philosophical debates.
He's quite afraid of dogs. He earned his nickname, "Cat", which he largely destests, from his peers when they noticed how nervous he became around them.
His hobbies generally consist of watching courtball, or going out to bars to play darts.
He possesses a wealth of knowledge about the ins of outs of corporate operation, particularly when it comes to security.
It should be noted that he's not particularly well-liked in the shadows, as a result of his former job. Aztlaners, and the Leopard Guard in particular, are largely hated in the shadows. It might have been mitigated by keeping quiet, but Will makes no bones about his history, and is in fact, proud of his service.