Shadowrun: How can they properly use Native Americans?

Thinking about Gibson did remind me of this Q&A with Neal Stephenson on Slashdot in 2004. Question #4. Pure genius.

Hahahahahah, brilliant! That also shows a sense of humor and a lack of preciousness about his work. He clearly loves the genre, but is still able to lampoon it.

2E and 3E have "okay-ish" rules. But the more recent versions are just an absolute chore to run.
I hopped off not long after 2e came out, then years later tried 5e and found it not to my liking. I dig Shadowrun Anarchy, but it's barely gotten any support.
 

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I dig Shadowrun Anarchy, but it's barely gotten any support.
But does it need any further support?
  • Shadowrun: Anarchy => core rulebook
  • Shadowrun: Chicago Chaos (Anarchy) => adventure campaign
  • Shadowrun: Anarchy 2050 => 2050 setting and adventure/campaign conversion of old (1e) adventures

It's rules light enough that you can pickup any SR adventure/campaign/setting/fluff book and run it. Making something unique for it wouldn't be useful for anyone and a LOT of every edition is rehashed rulebooks/equipment guides. I think this is the best of both worlds.

If I were to run SR ever again, it would be on Foundry VTT either running SR5 or SRA in 2050.
 

But does it need any further support?
  • Shadowrun: Anarchy => core rulebook
  • Shadowrun: Chicago Chaos (Anarchy) => adventure campaign
  • Shadowrun: Anarchy 2050 => 2050 setting and adventure/campaign conversion of old (1e) adventures

It's rules light enough that you can pickup any SR adventure/campaign/setting/fluff book and run it. Making something unique for it wouldn't be useful for anyone and a LOT of every edition is rehashed rulebooks/equipment guides. I think this is the best of both worlds.

If I were to run SR ever again, it would be on Foundry VTT either running SR5 or SRA in 2050.
I was thinking about how little representation it gets in the Shadowrun Missions organized play system.
 

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